I never really used that feature in any of the TW games, to tell you the truth. I always understood it to mean "kill more guys on the initial charge, then say Sayonara to your cav if the target unit doesn't rout immediately", and I like to keep my cav alive on long campaigns :)
But after a simple test trying to use a wedge to obliterate a schiltron (in an otherwise straightforward battle : one unit of Chainmail Knights against one unit of renegade Militia Spearmen), I really wonder wether they have any kind of use in M2TW.
Twice I got a solid, couched lance charge on the schiltron, and twice I had the same result : the first three knights hit the spear formation and sent their targets flying, then the entire unit abruptly stops, leaving those 3 lads fighting for their lives. By comparison, a solid square formed charge destroyed half the schiltron and surrounded them.
Now, I assume the whole idea of the wedge charge is to penetrate the defending unit and cleave it right in twain, disorganizing it and allowing almost every knight in it to slash left and right (and get killed left and right as well). But assuming the whole charge halt isn't only related to the schiltron formation, and that wedges will always stop dead in their tracks when the first few knights have hit their marks... what's the frigging point of it ?
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