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Thread: Family tree mechanics

  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Family tree mechanics

    Hello.

    Just wondering which file controls the family tree mechanics. Didn't find any obvious signs of this in any txt or xml file.
    As you may have guessed, I'm after a way to modify heirs as in RTW (and also how the game chooses the next one) and I am aware many modders have tried and not found how to do this. I'm only going to hope its not in the exe

    Any useful links (regarding this topic) are also appreciated. CA responses doubly so.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Family tree mechanics

    You can't edit the family tree mechanics apart from the little bit of info in descr_campaign_db.xml

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Family tree mechanics

    But where are they initially controlled though? The game has to store its decisions on who to appoint as next heir somewhere, right? Similarly, the button from RTW that was removed/disabled must have been in a file I think?
    Another thought I had was whether adding a specific line/bool in the xml file would allow more control over the mechanics. Afterall CA did add new lines to that file from 1.01 to 1.02. These are probably referencing exisiting or new code in a certain file.
    Last edited by FactionHeir; 05-17-2007 at 22:11.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  4. #4
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Family tree mechanics

    But where are they initially controlled though?
    The hardcode.

    The game has to store its decisions on who to appoint as next heir somewhere, right?
    Yes, the hardcode.
    Similarly, the button from RTW that was removed/disabled must have been in a file I think?
    The button was on the interface, but there was no file in RTw that controlled what it did, that was in the hardcode.

    Another thought I had was whether adding a specific line/bool in the xml file would allow more control over the mechanics. Afterall CA did add new lines to that file from 1.01 to 1.02. These are probably referencing exisiting or new code in a certain file.
    Nope, i've tried adding lines to some of the .xml files, doesn't work.

  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Family tree mechanics

    Thanks for the info Lusted. Now I wonder whether its possible to work on the hardcode (which is in the exe I assume?)
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  6. #6
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Family tree mechanics

    Yes it is in the .exe, but any modification of the .exe is illegal, so i wouldn't mod it if i were you. No major TW site would allow a mod that edited the .exe due to the illegal nature of it.

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