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Thread: Europa Universalis III

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  1. #18

    Default Re: Europa Universalis III

    Quote Originally Posted by The Wizard View Post
    And as far as I'm concerned, I'm not that excited about a Magna Mundi standalone game (there's already a thread about it, btw). MMP is just a patchwork of various mods pastiched into one big package, and technically not a real full-blown mod, and has all the problems coming with that. In addition, I don't like MMP's premise, because I feel it clamps on too tightly to history and doesn't give enough room for changing it. Just like Vicky and EU2.

    Just to provide some detailed info on the bold part... :)

    90% of the Magna Mundi mod was done inhouse, meaning during the development cycles of new versions. With the exception of Dar Zarwesitch ship names (this, as you'd guess adds real names to ships in the database), the Hiring fair and Ad Infinitum, nothingmore was imported from other mods into Magna Mundi.

    In fact, Magna Mundi gave to the community two of the best mods outside its own scope: SRI and Dei Gratias. I was the one that encouraged Helius and dharper to release their work WITHIN Magna Mundi as standalone products. They deserved to be on the spotlight for their own merits. An this from November 2007 onwards. So, if anything, Magna Mundi is big enough to give light to other big mods. To this day, it continues to benefit from those modders talent in an integrated team, with distributed responsibilites and answering in a very clear hierarchy. Any newcomer who enters the team is always surprised on how we work together. Then, those who don't like Magna Mundi, may indulge themselves in SRI or Dei Gratias, now knowing their mods are being developed inside Magna Mundi. :)

    As a rough estimate, I'd say 90% of Magna Mundi development is inhouse with 8 of the reamaining 10% being solely Ad Infinitum.
    Last edited by ubik; 02-12-2010 at 21:37.

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