disabled long ago,
Fire by rank, ranks as almost useless. I found by strechting them out completely in two rows, with "Fire at will". More damage and shots are fired.
For example, in my orginal tests, I found that by having 3 rows, or just any number greater than two. The men spend more time running into each other,(and getting stuck there for 2 mins), or waiting for others to shoot.
I did time the firing in three rows with fire by rank, but i can't remember what it was. I know it was almost twice as long as a 2 row fire at will.
I did the tests using many units against arqubusiers and muskets. But then settled on the "Scottish rabble" vs Spanish Muskets.
I found that 2 rows with fire at will to be faster and more effective than any other formula.
There really needs to be a load button, and fire. And then continue in a fire by rank. Thereby realising the fire power of the musket.
Or, as the British did, Fire by company/platoon.
If we could model that in some way, or just effective fire by rank, would be nice.
But alass, I could not find a work around as yet.
still I would like to know if anyone has solved the problem.
fenir
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