That worked back in RTW but not in M2TW as far as I am aware and have tested in 1.0 and 1.1. give_trait has refused to work even with simple names such as "Talentus Arlocti"
That worked back in RTW but not in M2TW as far as I am aware and have tested in 1.0 and 1.1. give_trait has refused to work even with simple names such as "Talentus Arlocti"
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
It has always worked for me in M2TW. Not sure about 1.0 though, I was in the military until the first patch was released.
Still maintain that crying on the pitch should warrant a 3 match ban
The problem as far as I can tell is that the traits for being heir and leader in fact do not grant either status in any way. Rather, the traits are given to the appropriate man when he becomes leader or heir, through a trigger that fires when the corresponding event happens. So, the man has actually been chosen for the job (by the game) before he ever receives the appropriate trait, and the traits themselves only serve to give him the stats and abilities that suit his new position.
The actual selection process and tracking of who is faction leader and faction heir must be somewhere in the actual code, which means nothing short of suiciding bad leaders will get the job done unless CA specifically designs some other control into the game in a patch.
Bookmarks