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Thread: Armenian Infantry

  1. #1

    Default Armenian Infantry

    I have been playing for a while as the Armenians, and have mostly ignored anything not on horseback (sensible, im sure most of you will agree.) When i fully developed one of my cities, however, i noticed this cool looking unit of noble spearmen, the Nakhararakan Tiknapah, with an inspiring description to match. Naturally getting excited, i trained a few, and after a few battles was horrified! They are of even lower quality than the Mardig Sooseramartik, a fairly mediocre medium infantry unit. Certainly i understand not giving a cavalry-based army excellent infantry as well, but im not sure i see the point of making one of their higher units something that few players will use. But maybe im missing something. Anybody else had the same thought?
    Hope this doesnt sound to critical. Im loving EB more than any other game ive played in a while and i hugely appreciate the amazing work youve all put in.

  2. #2

    Default Re: Armenian Infantry

    Quote Originally Posted by dumuzi
    I have been playing for a while as the Armenians, and have mostly ignored anything not on horseback (sensible, im sure most of you will agree.) When i fully developed one of my cities, however, i noticed this cool looking unit of noble spearmen, the Nakhararakan Tiknapah, with an inspiring description to match. Naturally getting excited, i trained a few, and after a few battles was horrified! They are of even lower quality than the Mardig Sooseramartik, a fairly mediocre medium infantry unit. Certainly i understand not giving a cavalry-based army excellent infantry as well, but im not sure i see the point of making one of their higher units something that few players will use. But maybe im missing something. Anybody else had the same thought?
    Hope this doesnt sound to critical. Im loving EB more than any other game ive played in a while and i hugely appreciate the amazing work youve all put in.
    I've never used the Tiknapah, but the Sooseramartik were good for me. Why do you consider them mediocre?

  3. #3
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Armenian Infantry

    Hayasdan or Armenia is primary a cavalry oriented faction. They do have the advantage of having some decent mid level infantry. Georgians and Armenian medium infantry for example.
    The Nakhararakan Tiknapah are armored spearmen. Much like the Babylonian spearmen. They are a primary counter for enemy cavalry and can take a well placed charge by shock cavalry head on if they are facing the right way.
    What's important is the secondary weapon.
    Statwise your Royal Guard can double as both heavy speamen and swordsmen when needed. Filling a dual role as a cavalry counter and medium infantry comparable to Mardik Sooseramartik without the javelins.
    Without access to any pike units, armored spearmen are the second best unit to pin an enemy unit while either HA shoot the enemy in the back, or shock cavalry charge the vulnerable flanks and rear.
    You can use heavy spearmen like a phalanx. Just activate guardmode so they don't break formation. You won't get the bonuses of the RTW phalanx attribute but you don't really need it for this tactic.
    You can also use them to defend settlements. Don't ever underestimate a unit of levy hoplites or even cheap spearmen holding a busted down gate while the enemy tries to attack trough all that boiling oil. With guardmode on they will hold that gate against an army. I've seen plenty of stacks die uselessly that way. Armored spearmen are even better at this.

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  4. #4

    Default Re: Armenian Infantry

    Quote Originally Posted by goolasso
    I've never used the Tiknapah, but the Sooseramartik were good for me. Why do you consider them mediocre?
    Yes, perhaps "mediocre" is too harsh! I think the sooseramartik are not bad (I certainly use a small number of them) but as an Armenian general I usually find that my money is better spent elsewhere. They are fine medium infantry, but have nothing special to recommend them. Also given the general lack of good supporting infantry means that they will often be acting on their own. It is therefore more difficult to use them than, say, hastati who have triarii to make up for their weaknesses. I, anyways, usually use medium infantry as a shock unit. Obviously, as Armenians you have no shortage of those, which, as cavalry, have the additional advantage of being able to retreat easily.
    So while sooseramartik are certainly not horrible, i think that within the tactics of an Armenian general, they will usually be a distant second in importance.

  5. #5

    Default Re: Armenian Infantry

    Quote Originally Posted by The Errant
    Hayasdan or Armenia is primary a cavalry oriented faction. They do have the advantage of having some decent mid level infantry. Georgians and Armenian medium infantry for example.
    The Nakhararakan Tiknapah are armored spearmen. Much like the Babylonian spearmen. They are a primary counter for enemy cavalry and can take a well placed charge by shock cavalry head on if they are facing the right way.
    What's important is the secondary weapon.
    Statwise your Royal Guard can double as both heavy speamen and swordsmen when needed. Filling a dual role as a cavalry counter and medium infantry comparable to Mardik Sooseramartik without the javelins.
    Without access to any pike units, armored spearmen are the second best unit to pin an enemy unit while either HA shoot the enemy in the back, or shock cavalry charge the vulnerable flanks and rear.
    You can use heavy spearmen like a phalanx. Just activate guardmode so they don't break formation. You won't get the bonuses of the RTW phalanx attribute but you don't really need it for this tactic.
    You can also use them to defend settlements. Don't ever underestimate a unit of levy hoplites or even cheap spearmen holding a busted down gate while the enemy tries to attack trough all that boiling oil. With guardmode on they will hold that gate against an army. I've seen plenty of stacks die uselessly that way. Armored spearmen are even better at this.
    Certainly i agree that there is a use for Armenian medium infantry. In general they dont contribute much to my engagements, because they cant keep pace with the all important cavalry and for the reasons outlined above. But even for a mostly mounted army it is important--as you suggest--to have an anvil for your hammer (pardon the cliche). Your observations about armored spearmen seem apt enough. But I would like to ask whether the tiknapah have any stats that make them particularly good for this. As far as i can tell they are basically the same as the sooseramartik with slightly better morale and armor, but no javelins. You hinted that their two weapons are a useful advantage. I have to admit that i didnt know that there was a functional difference between the types of weapons. In my experience, the two seem to fulfill essentially the same role, and when ive wanted solid heavy infantry, i usually went for mercs.
    The babylonian spearmen, by the way, are really awesome. Regional troops like them are some of the coolest parts of EB.
    By the way, in my previous game, i never got the noble cataphracts, in spite of having huge cities in my home region. Have they been added in the last build, or is there some special condition?

  6. #6
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Armenian Infantry

    Quote Originally Posted by dumuzi
    Certainly i agree that there is a use for Armenian medium infantry. In general they dont contribute much to my engagements, because they cant keep pace with the all important cavalry and for the reasons outlined above. But even for a mostly mounted army it is important--as you suggest--to have an anvil for your hammer (pardon the cliche). Your observations about armored spearmen seem apt enough. But I would like to ask whether the tiknapah have any stats that make them particularly good for this. As far as i can tell they are basically the same as the sooseramartik with slightly better morale and armor, but no javelins. You hinted that their two weapons are a useful advantage. I have to admit that i didnt know that there was a functional difference between the types of weapons. In my experience, the two seem to fulfill essentially the same role, and when ive wanted solid heavy infantry, i usually went for mercs.
    The babylonian spearmen, by the way, are really awesome. Regional troops like them are some of the coolest parts of EB.
    By the way, in my previous game, i never got the noble cataphracts, in spite of having huge cities in my home region. Have they been added in the last build, or is there some special condition?
    The advantage the Tiknapah have is the spears. They keep most units at arms length and have a bonus against cavalry. Their lethality 1.13 while their secondary weapons the swords only have 1. Sometimes however the faster attack of a sword can be more useful. Especially if you use them to assault a settlement.

    Mercs are also great. Mistophoroi Phalangitai are among the best hireable "Anvils" available.

    I learned to use spearmen as phalangites when playing the Sabyn. They don't have any phalangites and only get them as mercs. They have two types of native spearmen of whom neither is armoured. The Ethiopians are good as long as there are no enemy missile units around, but the bulk of the fighting goes to the Citizen Spearmen.

    The Sabyn advantage lies in their morale. It's much higher than most spearmen and levy phalangites. So even when facing enemy phalangites they aren't likely to break. With Guardmode on they don't break formation and I can use them as a native Anvil. Marching them to face the front of enemy pike phalanxes while the fast Red Sea Light Infantry go around and charge them in the back.

    The Red Sea Light Infantry is fast, have good stamina and axes, with a higher lethality than standard swords. So they can actually take on enemy phalangitai and break them. But that requires that the Anvil have enough staying power to occupy their attention for long enough.

    Alternatively I can use the Sabyn Noble Infantry, Medium Cavarly or slingers as my hammer. Ethiopian Guard are also good, but they can actually take on most phalangitai from the front. Those two handed axemen are some of the best assault infantry in the game.

    Armored spearmen like the Tiknapah can be used in the same way as the Citizen Spearmen. As a native Anvil to hold the line against enemy infantry and tie them down. Or as a counter to cavalry. In melee they are just as proficient with their swords as the Armenian Medium infantry, so you can use them for that too. And being armoured with good morale means they have staying power beyond levy spearmen, Peltastai and the cheaper levy phalangites. That means that whenever an enemy phalangite formation is broken you can fight them in a melee and will more likely come up on top. Only enemy elite infantry will give them trouble in a melee. In addition they are less vulnerable to missiles than unarmoured spearmen. They can even hold the line against units like Argyraspidai or Chalkaspidai, but you need to have someone flanking those cause the pike phalanxes have higher lethality from the front. And even armoured they can't take those phalangites head on forever.

    The Babylonian Heavy Infantry are great. In some aspects even better than the Tiknapah. They to can be used as an Anvil and cavalry counter when needed, however their secondary weapon is an AP mace. That means once they switch from spears to secondaries, they become some of the most lethal heavy infantry around. They are priceless in an infantry melee. And the spears mean they are less vulnerable to charging cavalry.
    Last edited by The Errant; 05-26-2007 at 16:25.

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  7. #7

    Default Re: Armenian Infantry

    its difficult maintaining a cavalry based army. I mean with Armenia that is their specialty, but cav. is expenisve. (is your army usualy smaller but more mobile than the enemies you face?) Also say for ex. the Selucids have 10 phalanx units. and your armenian army has 5 horse archers, and a generals unit (cataphract) well if the selucid army is the attacker the AI will charge those phalanx units towards ur Horsearchers. now from the front its useless with arrows, and from the back you can do decent damage. So how can i try to isolate a unit of phalanx and concentrate all of my fire on that one unit. Im guessing ALOT of micromanaging. Also i find the javelin cav useles against phalanx even though they do do some damage from behind, they run out of ammo too soon.

  8. #8
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: Armenian Infantry

    I have little experience playing with horse archer factions in EB, but I remember that one of my favourite tricks with Pahlava was to rush forward javilineers first to grab the attention of phalangites, then gallop HA's behind the flanks. I don't think I ever tried an all HA army except smaller ones against rebels.

    I also think that javelin horsemen aren't that useful when you can get HA's.

  9. #9

    Default Re: Armenian Infantry

    Mardig Sooseramartik is my fav. inf. unit when playing with the Hayasdan. They were called immitation legionnaires for a reason. Good training and some upgrades, and they can stand up with the rest of them.

    Of course Hye are a cav based faction, but that doesn't mean their infantry should suck. It didn't in real life.


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  10. #10

    Default Re: Armenian Infantry

    The sabyn look really interesting. I was going to play as them first actually, but in the last build they were a little skeletal. I love the idea of pre-islamic Arabia, although i know very little about it. Thanks for the advice, Errant, i do see how you could deploy medium infantry well. I guess its a matter of taste whether you want to invest in them when money is an issue (ie pre-REDICULOUSLY productive mines.) I myself tend to focus almost exclusively on shock and archer cav, with skirmishers and a few light infantry to fill in the gaps caused by money constraints. But as your conflicts start to become more intense it is important to invest in line infantry, especially for taking/defending cities. At this point, any Armenian general would thank the gods for native medium infantry.
    I certainly dont think that Armenian infantry does or should suck. I think my original point may have been somewhat misunderstood. It was about the tiknapah, which seemed out of place by being difficult to get, but little different from sooseramartik. Partly i was a little perplexed by the lack of late game cataphracts, but i think these might have been added in the last build (if someone wouldnt mind confirming or denying this, i would appreciate it, by the way)
    By the way i agree about javelin cav: too little ammo to be really useful.
    In answer to the other question, my armies are usually smaller. The good thing about skirmisher cav armies is the way you can concentrate your forces at one point, thereby gaining effective superiority of forces even when your out numbered. Ususally i will string out one unit of phalangites with the majority of my army and focus on annihilating it with arrow-fire and then breaking it with a charge. When you run out of ammunition you just withdraw and then do it again. Of course with high end seleucid units you have to be more careful, but the same tactic essentially works.

  11. #11

    Default Re: Armenian Infantry

    As far as infantry goes for the Hayasdan, it might be worth noting and considering that garrison duty is where they shine.

    Afterall, horse archers are possibly the worst unit to have in a city defense, and cavalry tends to have some problems in general due to lack of maneuvering room. Therefore, what is the answer to besieging armies from a faction reliant on cavalry-based attacks? The reliable Armenian medium infantry and spearmen.

  12. #12

    Default Re: Armenian Infantry

    In my desc_unit file, I changed the unit size for the tiknapah from 30 to 40 so that they are about the same size as the sooseramartik as considering their average statline there is no reason for them to be so small.

  13. #13
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Armenian Infantry

    Quote Originally Posted by dumuzi
    The sabyn look really interesting. I was going to play as them first actually, but in the last build they were a little skeletal. I love the idea of pre-islamic Arabia, although i know very little about it. Thanks for the advice, Errant, i do see how you could deploy medium infantry well. I guess its a matter of taste whether you want to invest in them when money is an issue (ie pre-REDICULOUSLY productive mines.) I myself tend to focus almost exclusively on shock and archer cav, with skirmishers and a few light infantry to fill in the gaps caused by money constraints. But as your conflicts start to become more intense it is important to invest in line infantry, especially for taking/defending cities. At this point, any Armenian general would thank the gods for native medium infantry.
    I certainly dont think that Armenian infantry does or should suck. I think my original point may have been somewhat misunderstood. It was about the tiknapah, which seemed out of place by being difficult to get, but little different from sooseramartik. Partly i was a little perplexed by the lack of late game cataphracts, but i think these might have been added in the last build (if someone wouldnt mind confirming or denying this, i would appreciate it, by the way)
    By the way i agree about javelin cav: too little ammo to be really useful.
    In answer to the other question, my armies are usually smaller. The good thing about skirmisher cav armies is the way you can concentrate your forces at one point, thereby gaining effective superiority of forces even when your out numbered. Ususally i will string out one unit of phalangites with the majority of my army and focus on annihilating it with arrow-fire and then breaking it with a charge. When you run out of ammunition you just withdraw and then do it again. Of course with high end seleucid units you have to be more careful, but the same tactic essentially works.
    Typical Steppe tactics. Very effective against infantry heavy factions.

    Say what you will about the Sabaeans. Playing them in 0.81 with all their limitations helped me become a better tactician. I was literally forced to develop new tactics using, what was esentially a weaker unit roster than my enemies had.

    And I have always been a Hammer and Anvil general. Playing factions with access to decent pike units. Playing the Sabaeans was illuminating.

    The steppe factions are totally different. Apart from Hayasdan they have very crappy starting economies that don't improve for quite a while. Pahlava expanding in the wrong direction dosen't help either.
    Still they are the only factions for whom withdrawal dosen't mean defeat. It's just a break to get more ammo and come back again.

    A full HA stack can take on most armies and win. If not during the first round then definately in round two or three. Their weakness lies in their inability to take settlements by storm. Hayasdan is better off than most, by having decent infantry at it's disposal from the beginning.
    Last edited by The Errant; 05-27-2007 at 15:53.

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  14. #14

    Default Re: Armenian Infantry

    Partly i was a little perplexed by the lack of late game cataphracts, but i think these might have been added in the last build (if someone wouldnt mind confirming or denying this, i would appreciate it, by the way)
    i would appreciate it too
    and, whats happening with Seleucids' kataphract reform?

  15. #15

    Default Re: Armenian Infantry

    Quote Originally Posted by The Errant
    Typical Steppe tactics. Very effective against infantry heavy factions.

    Say what you will about the Sabaeans. Playing them in 0.81 with all their limitations helped me become a better tactician. I was literally forced to develop new tactics using, what was esentially a weaker unit roster than my enemies had.

    And I have always been a Hammer and Anvil general. Playing factions with access to decent pike units. Playing the Sabaeans was illuminating.

    The steppe factions are totally different. Apart from Hayasdan they have very crappy starting economies that don't improve for quite a while. Pahlava expanding in the wrong direction dosen't help either.
    Still they are the only factions for whom withdrawal dosen't mean defeat. It's just a break to get more ammo and come back again.

    A full HA stack can take on most armies and win. If not during the first round then definately in round two or three. Their weakness lies in their inability to take settlements by storm. Hayasdan is better off than most, by having decent infantry at it's disposal from the beginning.
    Thats certainly a more positive way of looking at it! Playing with an essentially inferior army can definitely be a rewarding experience. Playing Numidia in RTR was like that, and I think that having to use a limited number of low quality troops was where I really learned how to win tactical battles.
    I'm a big fan of steppe cultures. The differences between them are very subtle and interesting, and it seems more plausible if things go ahistorically. Tactics-wise, it is also nice to have quick, flexible armies. But taking cities is definitely a real headache, although the sooseramartik are definitely a boon for the Armenians.
    I think we might just be SOL Sarkiss.

  16. #16
    A pipe smoker Member MiniMe's Avatar
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    Default Re: Armenian Infantry

    Quote Originally Posted by The Errant
    The steppe factions are totally different...
    Still they are the only factions for whom withdrawal dosen't mean defeat. It's just a break to get more ammo and come back again.
    Yep, unfortunately AI doesn't understands it.
    stupid stupid AI


  17. #17
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Armenian Infantry

    Quote Originally Posted by MiniMe
    Yep, unfortunately AI doesn't understands it.
    stupid stupid AI
    Hopefully M2TW has a more moddable AI. So that when EB 2 comes out, we will finally have an AI that acts with some rationality and logic.
    Improved battles would be nice too. Still anything is better than this:

    AI Pantadapoi: Look! There is a wall of pikes moving this way. So what do we do now?

    AI Generals Bodyguard: I have no idea. But when in doubt Chaaarge!


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  18. #18

    Default Re: Armenian Infantry

    Quote Originally Posted by The Errant
    Hopefully M2TW has a more moddable AI. So that when EB 2 comes out, we will finally have an AI that acts with some rationality and logic.
    Improved battles would be nice too. Still anything is better than this:

    AI Pantadapoi: Look! There is a wall of pikes moving this way. So what do we do now?

    AI Generals Bodyguard: I have no idea. But when in doubt Chaaarge!

    LMAO

  19. #19

    Default Re: Armenian Infantry

    I'm playing Armenian now as well.

    Their special infantry is useless. They take ages building to get to recruit them. Armenian HA only requires level 1, where armored HA level 3. But these dumb infantry man are level 4 and beyond. By that time you are already fighting wars far away, and no way do I re-supply these guys who die at alarming rates. So don't bother to build buildings and recruit them in the first place.
    Last edited by 140; 05-31-2007 at 06:14.

  20. #20

    Default Re: Armenian Infantry

    thats why i think they should get the Ap (armour piercing) damage ability like the babylonian heavy infantry has.

  21. #21
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Armenian Infantry

    They only use swords though, not a mace or axe.
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  22. #22

    Default Re: Armenian Infantry

    Quote Originally Posted by 140
    I'm playing Armenian now as well.

    Their special infantry is useless. They take ages building to get to recruit them. Armenian HA only requires level 1, where armored HA level 3. But these dumb infantry man are level 4 and beyond. By that time you are already fighting wars far away, and no way do I re-supply these guys who die at alarming rates. So don't bother to build buildings and recruit them in the first place.
    i play Armenia and problem with them is, as you've mentioned, that you can only afford good units too late in the game, when you already in Babylonia or beyond. and even then the only decent Armenian unit i have is horse archers. cant afford building barracks since i need to improve my economy, and annoying Seleucids just dont stop bugging me (though they are already engaged with almost every bordering faction, how rediculous is that)!
    im 20 years in the game and put every efford to impriove my finances. no city has advanced military buildings just yet. i just dont have money to build them! so i took Seleukia with horse archers as my predominant force.
    it is a pain in the butt taking cities (especially Greek, Roman ones) with no decent infantry.

  23. #23

    Default Re: Armenian Infantry

    Quote Originally Posted by The Errant
    Hopefully M2TW has a more moddable AI. So that when EB 2 comes out, we will finally have an AI that acts with some rationality and logic.
    Improved battles would be nice too. Still anything is better than this:

    AI Pantadapoi: Look! There is a wall of pikes moving this way. So what do we do now?

    AI Generals Bodyguard: I have no idea. But when in doubt Chaaarge!


    There is already very good AI mod in M2TW,in which diplomacy actually really counts( Grand Vizir's). That is really encouraging.

    But battle engine messed up, specially sieges part.

    I played it couple of times and got tired of killing all the priests coming into my teritory to convert population.My assasins were far bussiest units that i had in whole game.Hopefully that would be worked out for EB2.

  24. #24

    Default Re: Armenian Infantry

    Quote Originally Posted by dumuzi
    I have been playing for a while as the Armenians, and have mostly ignored anything not on horseback (sensible, im sure most of you will agree.) When i fully developed one of my cities, however, i noticed this cool looking unit of noble spearmen, the Nakhararakan Tiknapah, with an inspiring description to match. Naturally getting excited, i trained a few, and after a few battles was horrified! They are of even lower quality than the Mardig Sooseramartik, a fairly mediocre medium infantry unit. Certainly i understand not giving a cavalry-based army excellent infantry as well, but im not sure i see the point of making one of their higher units something that few players will use. But maybe im missing something. Anybody else had the same thought?
    Hope this doesnt sound to critical. Im loving EB more than any other game ive played in a while and i hugely appreciate the amazing work youve all put in.
    They should be about the best infantry unit the Hai get. There were some stat errors in the latest release caused by lack of coordination among the various people who handle the edu (myself included). Look in the file export_descr_unit.txt found in the EB/Data folder in your RTW directory for the unit "eastern infantry nakhararakan tiknapah". I suspect that you will find the word "spear" in the row entitled "stat_pri_attr". If so, then change it to "no" and your problem should be fixed so long as you launch EB after making the change.

    If you do not find the spear attribute, then I would suspect that it is not a problem with stats but rather that they are losing because they are outnumbered (they are a small unit) and that to maximize their effectiveness you should use them only against greatly inferior quality infantry, in a support role to more numerous units, or simply train more of them.

    If this is also not the problem, then there might be something wrong with the animation, but I doubt it.

    Quote Originally Posted by artavazd
    thats why i think they should get the Ap (armour piercing) damage ability like the babylonian heavy infantry has.
    The Shipri Tukul use a mace. The Nakharakan Aspet use a sword (some sort of. In our stat system, maces receive the ap bonus but swords to not.

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  25. #25

    Default Re: Armenian Infantry

    Thanks for the reply 421. When i get back to my desktop, ill try that out. Are their stats in the unit cards accurate? If so they still seem a little weak, especially considering how few there are. Its not so much that theyre horrible, but just not at all worth the final level of MIC.

  26. #26
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Armenian Infantry

    That same top level should be giving you the Hai kontos-and-mace catas you know. I take it that hasn't yet gotten fixed ?
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  27. #27
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Armenian Infantry

    Quote Originally Posted by Watchman
    That same top level should be giving you the Hai kontos-and-mace catas you know. I take it that hasn't yet gotten fixed ?
    These guys:?

    They have been fixed for the next release.

    I fixed them myself, and it is somewhat easy.
    Spoiler Alert, click show to read: 

    In the EDB, replace
    Code:
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
    with
    Code:
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
    for the official recruitment for the future.
    I was going to add this to my mod, but forgot to add the updated EDB at the last minute.
    Last edited by MarcusAureliusAntoninus; 06-02-2007 at 20:26.


  28. #28
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Armenian Infantry

    Thanks, MAA.
    Looking for a good read? Visit the Library!

  29. #29

    Default Re: Armenian Infantry

    Awesome! Ill try out the new script when i get back home. Thanks a hell of a lot MAA.

  30. #30

    Default Re: Armenian Infantry

    Quote Originally Posted by MarcusAureliusAntoninus
    These guys:?

    They have been fixed for the next release.

    I fixed them myself, and it is somewhat easy.
    Spoiler Alert, click show to read: 

    replace
    Code:
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
    with
    Code:
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource SW and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
                    recruit "eastern cavalry nakhararakan aspet" 0 requires factions { romans_scipii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
    for the official recruitment for the future.
    I was going to add this to my mod, but forgot to add the updated EDB at the last minute.
    Have tied it just now and it works
    "I should like to see any power of the world destroy this race, this small tribe of unimportant people, whose history is ended, whose wars have been fought and lost, whose structures have crumbled, whose literature is unread, whose prayers are no longer answered.... For when two of them meet anywhere in the world, see if they will not create a new Armenia!

    William Saroyan, 1935.


    High kings of the Mountains: A Hayasdan AAR

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