@Brutal DLX
I appreciate the point you are trying to make, but I don't think its very practical from the gameplay point of view.
Even if we were to stick to a very conservative estimate for the movement rate of an army we would have to accept that it could march at least 14 miles in a single day.
At that rate, an army would be able to cover 10,220 miles, the entire distance from London to Jerusalem and back twice, every turn. Ships would cover five to ten times that distance in a two year turn. In short any army would be able to reach any point on the map instantly.
The only way to avoid that would be to reduce the timescale to match the movement per turn of the armies. At the moment this seems to be about 100 miles per turn, which based upon an average of 14 miles per day would mean reducing the timescale for one game turn to a week if it is to be realistic.
That would result in a campaign from 1080AD to 1530AD needing 23,400 turns to complete.
Given that the current game length of 225 turns is already a long haul I'm not sure I'd want to play a game that demanded such commitment.
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