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Thread: Mongols

  1. #1
    Member Member CMcMahon's Avatar
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    Default Mongols

    Is there some way to get them to attack people? A change in a text file, maybe?

    They've been in my Spanish game for seventy (maybe eighty) years, and (although they have an even stronger army than mine) they have yet to take a single territory, and the only people they're at war with is the rebels. The worst part is that even if I had the strength to take them out, I can't find them! If I did, at least I could gift them Jerusalem or something.

  2. #2
    Member Member WhiskeyGhost's Avatar
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    Default Re: Mongols

    it might help any helpful people if you were to post some things, like what mods your using, what patch version etc.... It's really hard to help you when you have no information included (even though i doubt i could really help if i did have that info)

    Just off the top of my head, it could be anything from an issue with a bad 1.2 install, or even a known mod related bug, so a little more info would be nice for those who know all that stuff


    "Don't mind me, i happen the have the Insane trait....." -Me

  3. #3
    Member Member CMcMahon's Avatar
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    Default Re: Mongols

    1.2 Vanilla off Steam

  4. #4
    Member Member snorky's Avatar
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    Default Re: Mongols

    The problem isnt the patch, i had this problem to only i have never installed any patch for m2t

  5. #5

    Default Re: Mongols

    Yeah I noticed the same thing under 1.1 patch. I sent a spy to find them as soon as they appeared and all they did was walk back and forth between two cities. They sacked a rebel held city but didn't take it. They kept going back and forth occasionally sacking the same rebel city. Eventually they put another AI city under siege but broke off without attacking and started wandering around aimlessly again.

  6. #6
    Member Member Didz's Avatar
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    Default Re: Mongols

    That seems to be pretty standard behaviour for the Mongols and the Tims. I'm not sure why its a problem though, I just let them get on with it.

    The only time it did become a real issue for me was in my Russian campaign when I was hoping that first the Mongols and then the Tims would be co-operative and finish off the Polish whose last city was Antoich for me.

    Neither of them obliged and in the end I had to bribe a local Polish General to do the dirty deed on my behalf.
    Last edited by Didz; 05-26-2007 at 10:29.
    Didz
    Fortis balore et armis

  7. #7
    Member Member Zarky's Avatar
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    Default Re: Mongols

    Well they eventually attack AI factions if they have the regions around there... I´d say god bless you if mongols don´t attack you because they´re hard. But it´s indeed stupid they wander around aimlessly for hundred years when they´re supposed to destroy everything in their path all the way to their final goal (depends where they spawn, if they spawn from Sarkel and go for Russians, they really spend loooong time there before attack.
    Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.

  8. #8
    Member Member Didz's Avatar
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    Default Re: Mongols

    I suspect if they really were highly focussed and aggressive player victory as Egypt or Turkey would be almost impossible. They would simply steamroller over you.
    Didz
    Fortis balore et armis

  9. #9
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Mongols

    Try giving them map information as a gift in diplomacy. Worked for me with the Timurids, who had sacked Yerevan from the Turks and then just crawled around in the mountains for 50+ years. I gave them that, and they moved immediately to seige Antioch. I held them there with cannon towers and sallies until they had under a stack left and they wandered off again.

    The Mongols and Timurids both need some decent artillery before they're a real threat.

    Ramses II

  10. #10

    Default Re: Mongols

    Oddly enough, I had the exact opposite thing happen in my recent Russian Campaign.

    Usually, I find the same thing, where the Mongols and the Timurids both do nothing when they enter the map. However, this time around, the Mongols went straight for Antioch, which was owned by the Egyptians, and in less than 20 turns had completely wiped the Egyptians out, which surprised me when I got the message. Indeed, once a Mongol diplomat gave me map information, the controlled the entire bottom right corner of the map.

    I find the Mongols and Timurids are much, much more active when the player owns the target city they are going after. As the Russians, when I owned Antioch, both made a b-line there immediately. However, when it is the AI, they seem to stall. I can't tell you why it was different this time, though...

  11. #11
    Member Member CMcMahon's Avatar
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    Default Re: Mongols

    Well, what I'm worried about is that if they don't get a settlement, all of their generals will die of old age before I even get a chance to fight them, and then they'll just become some worthless rebel stacks. I know they're somewhere in Russia, but my forces are fighting off Venice (backstabbers), Scotland (idiots), and the HRE (in my way), so it'll probably be another fifty turns before I get to head over to Russia, assuming that the Byzantines (Venetian puppets) or England (probably will backstab me, once I take out Scotland) don't attack.

  12. #12

    Default Re: Mongols

    Quote Originally Posted by CMcMahon
    Well, what I'm worried about is that if they don't get a settlement, all of their generals will die of old age before I even get a chance to fight them, and then they'll just become some worthless rebel stacks. I know they're somewhere in Russia, but my forces are fighting off Venice (backstabbers), Scotland (idiots), and the HRE (in my way), so it'll probably be another fifty turns before I get to head over to Russia, assuming that the Byzantines (Venetian puppets) or England (probably will backstab me, once I take out Scotland) don't attack.
    Send out a couple of spies. You'll find them eventually.

  13. #13
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Mongols

    To answer the OP's question about Mongols and Timurids:

    descr_strat.txt
    Code:
    faction_relationships 	england, at_war_with 	slave
    faction_relationships 	france, at_war_with 	slave
    faction_relationships 	hre, at_war_with 	slave
    faction_relationships 	spain, at_war_with 	slave
    faction_relationships 	venice, at_war_with 	slave
    faction_relationships 	sicily, at_war_with 	slave
    faction_relationships 	milan, at_war_with 	slave
    faction_relationships 	scotland, at_war_with 	slave
    faction_relationships 	byzantium, at_war_with 	slave
    faction_relationships 	russia, at_war_with 	slave
    faction_relationships 	moors, at_war_with 	slave
    faction_relationships 	turks, at_war_with 	slave
    faction_relationships 	egypt, at_war_with 	slave
    faction_relationships 	denmark, at_war_with 	slave
    faction_relationships 	portugal, at_war_with 	slave
    faction_relationships 	poland, at_war_with 	slave
    faction_relationships 	hungary, at_war_with 	slave
    faction_relationships 	papal_states, at_war_with 	slave
    faction_relationships 	aztecs, at_war_with 	slave
    faction_relationships 	slave, at_war_with 	england, france, hre, spain, venice, sicily, milan, scotland, byzantium, russia, moors, turks, egypt, denmark, portugal, poland, hungary, papal_states, aztecs
    See this section right at the bottom of the file? You want to make it look somewhat like this:

    Code:
    faction_relationships 	england, at_war_with 	slave, mongols, timurids
    faction_relationships 	france, at_war_with 	slave, mongols, timurids
    faction_relationships 	hre, at_war_with 	slave, mongols, timurids
    faction_relationships 	spain, at_war_with 	slave, mongols, timurids
    faction_relationships 	venice, at_war_with 	slave, mongols, timurids
    faction_relationships 	sicily, at_war_with 	slave, mongols, timurids
    faction_relationships 	milan, at_war_with 	slave, mongols, timurids
    faction_relationships 	scotland, at_war_with 	slave, mongols, timurids
    faction_relationships 	byzantium, at_war_with 	slave, mongols, timurids
    faction_relationships 	russia, at_war_with 	slave, mongols, timurids
    faction_relationships 	moors, at_war_with 	slave, mongols, timurids
    faction_relationships 	turks, at_war_with 	slave, mongols, timurids
    faction_relationships 	egypt, at_war_with 	slave, mongols, timurids
    faction_relationships 	denmark, at_war_with 	slave, mongols, timurids
    faction_relationships 	portugal, at_war_with 	slave, mongols, timurids
    faction_relationships 	poland, at_war_with 	slave, mongols, timurids
    faction_relationships 	hungary, at_war_with 	slave, mongols, timurids
    faction_relationships 	papal_states, at_war_with 	slave, mongols, timurids
    faction_relationships 	aztecs, at_war_with 	slave, mongols, timurids
    faction_relationships 	slave, at_war_with 	england, france, hre, spain, venice, sicily, milan, scotland, byzantium, russia, moors, turks, egypt, denmark, portugal, poland, hungary, papal_states, aztecs, mongols, timurids
    As a disclaimer, I have not actually tried this, so it might not work. Theoretically it should however.
    Let me know if it does or not. If it does, you might want to make some edits to the descr_faction_standings file too, so you don't constantly lose global rep because you are at war with those 2 factions. Similarly, you want to edit descr_campaign_ai_db.xml as well for that so some of the triggers don't always return false.
    Alternatively, you can add the war declarations into the campaign_script.txt file so they turn hostile when they actually spawn.

    Oh, and you need a new campaign for those.
    Last edited by FactionHeir; 05-27-2007 at 02:58.
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  14. #14

    Default Re: Mongols

    The Mongols sometimes do nothing for a long while except move about randomly, and without warning will pile into Antioch, and once taken they fan out.

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