Purpose of this Mod: To introduce dynamic victory conditions based on the traits a faction leader has. Thoughts for this mod were first discussed here: https://forums.totalwar.org/vb/showthread.php?t=74924. I want the victory conditions to reflect the characteristics of the faction leader, giving the game another roleplaying aspect. I believe that victory condtions should reflect in game conditions. Eventually, if this mod can get enough support I would like this idea to become part of the official EB mod or EB2 mod.
Example would be a Carthagian leader who has the anti-Bracid trait would want to expand in North Africa and so the victory condition should reflect this, and not have taking settlements in Spain as a condition. However if a new leader comes to power with a barcid trait the victory conditions should be different.
Files that will need to be modified are: export_descr_character_traits, export_descr_VnVs_enums, export_VnVs, and the EB Script.
Purpose of this Thread: To raise interest about this mod. This involves releases of the mod, announcements, corrective criticism, volunteering, questions, and discussions.
What work is currently being done: I am currently working on a prototype using the Carthage Faction. I expect to do releases of my work weekly. Realize I have a job and am in the process of applying for med-school, so this mod will not be my top priority.
What work still has to be done: Dynamic victory conditions need to be made for all factions.
What specific help is needed: This is quite an undertaking so any help with scripting would be appreciated. I need help in doing research for each faction to create a list of historically plausible victory conditions for each faction. I need people to suggest different initial conditions that can be monitored in game and they would effect victory conditions. Also a proofreader is needed, as evident by my post.
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