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  1. #4
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Random maps for TW campaigns

    You know, even in Civ I'd always end up playing the Earth map... I don't know why. It's a combination of factors I guess. One is that our good old Earth has a lot of history, and every square of the map means, no, IS something. You could Google Earth it or read about it and dreg up 10 accounts of why that precise square of the map was important in the history of the world for this or that reason. Sacking Constantinople is really not the same as sacking Randomopolis, just like facing El Cid de Valencia is not the same as facing Gen. Geraldo Rivera

    Another is that... well, random maps usually suck. They have little consistency, and they're rarely interesting to play on because they're not generated with the players in mind, or even balance for that matter. A human making maps will think "well, what can I do to make this fun ? Add a bridge here. This part begs for a chokepoint. This faction needs a gold mine to get its economy going. This town needs to be garrisoned by huge rebel forces so no one can get it too soon" etc... but a random generator won't.
    The generators of both Civ and HoMM certainly didn't, at least. :/
    Last edited by Kobal2fr; 06-07-2007 at 17:22.
    Anything wrong ? Blame it on me. I'm the French.

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