
Originally Posted by
Didz
That idea doesn't actually make much sense in terms of the definition of vassalage or in defining a distinction between Vassal and Ally in terms of game mechanic's.
A vassal as I understand it only retains his right to hold office and land on sufferance of his lord, and that only in return for providing the agreed payments and services demanded by that lord.
If that is the accepted then a vassal cannot merely decide he doesn't want to be a vassal to that Lord anymore without abandoning all the rights he has been granted in return. In the case of a client state which has surrendered its sovereignty in return for the overlords protection that would mean in effect the ruling house would lose its right to rule.
So, the only way a vassal state could achieve independence and retain its right to rule would be to rebel against its overlord and win. However, that doesn't seem to be the method adopted in the game. It seems that in the game there is little difference between a vassalage and an alliance, and little point in granting your protection to a vassal state rather than just annexing it outright.
Which ever way I look at it, it seems to be a broken concept. I was surprised to discover that allies are not required to support each other, but its even more bizarre that vassals can ignore their Lords policies.
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