Those attributes (i.e. CombatVRomans, CombatVGreek) are hardcoded and cannot be altered. And since there's no way of adding new attributes (at least that I've heard) you have to make due with what is there.
Those attributes (i.e. CombatVRomans, CombatVGreek) are hardcoded and cannot be altered. And since there's no way of adding new attributes (at least that I've heard) you have to make due with what is there.
What everybody said. IIRC, if you change the internal names of the culture types they'll stop working altogether.
Just to confirm and add to Gaddis's depression; I did try testing using faction instead of culture in the combat v. effect
https://forums.totalwar.org/vb/showthread.php?t=70140
Not only does that not work according to what I could see the negative effect on the culture version which is used in vanilla didn't seem to do anything either. I'd really rather the damn thing crashed when you put in an invalid effect, otherwise you can code a lot of things that are completely pointless![]()
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Actually this isn't true. I've seen it done by the team who work on the Three Kingdoms(China) mod. Infact I don't recall seeing a single character trait in their mod that was the same as Rome Total War or Barbarian Invasion and there were even some that worked in very different ways to traits in those games. The names, descriptions and basic effects (+Command, -public security, etc) are all easily modified. The question was about whether you could target specific factions rather than whole cultures.Originally Posted by Squid
I take your point and will ask the other team members about how our factions are split or as you pointed out, if the culture system is active at all. Thanks for your input.Well, you have to separate the factions into 6 "cultures" because that's the limit the engine can use for traits (the 7th culture slot cannot be included). So regardless of how many factions you have, they must fit into this 6 molds (or less) in order for those traits to work.
You have the option of slotting only famous factions into 5 cultures and other non-famous or minor factions into the 6th.
Of course, you also have the option of ignoring it completely (i.e. non-activate them).![]()
*Currently working on Ran no Jidai*
Thanks, that's the concise answer that I was looking for.![]()
*Currently working on Ran no Jidai*
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