Results 1 to 15 of 15

Thread: Merchant Guild Headquarters Nerfs Merchants!

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #13
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Merchant Guild Headquarters Nerfs Merchants!

    You could make the same argument for building cav at a citadel that has a knight hq (+2), tourney field (+2) and you got a horsebreeder hq (+2) and swords guild (+1) somewhere else. :p (train gold chev cav from the get go)
    But yes, the game isn't completely balanced and I agree that being human already gives you a bonus. Still, for the AI it would be nice to have the 2 levels.
    Last edited by FactionHeir; 06-10-2007 at 16:30.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO