1. do all units have some kind of Hit Points? how much are their hit points?
2. what does attack skills really mean? I mean for example what does attack point = 1 mean? does it mean that every time the unit punch an enemy unit it will deliver some kind of damage for 1 point?
3. what are the effects of attacking animations? are the effects only depended on how fast the animation being executed?
4. what about defense skills? (like question number 2)
5. just like question number 3.
6. how do the game decide a unit executing attacking or defending animation during a fight?
7. what if unit A that have attack skills = 5 attacking unit B that have defense skills = 5 (assume that unit B never counter attack)? will unit B killed in 1 punch (now assume that unit B doesn't have any armor or shield)? or is it just make unit B losing some hit points or something?
8. what do the differences between armor and shield in the game? assume that the attacker doesn't have armor piercing weapon and the defender is in defensive stance/animation, will 5 armor points be as good as 5 shield points?
9. how is the ranks between these from best to worst : a unit that has defense skill = 10 but only 3 armor and 3 shield, a unit that has 8 defense skills but 4 armor and 4 shield, a unit that has 6 defense skills but 3 armor and 7 shield, a unit that has 6 defense skills but 7 armor and 3 shield - all those assuming that the attacker doesn't have armor piercing weapon.
those are what's in my mind right now, sorry if it rather complicated.![]()
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