We now have the ability to train Forlorn Hope at Sofia. We did mention modding them to 2HPs at the beginning of the campaign, but looking at the unit stats, I have second thoughts. I think they will be too powerful. When we started the campaign, it was possible CA made an error - two patches in, it is obvious CA intended them to be as they are and perhaps with good reason. They are probably better left as a characterful, if not terribly cost-effective unit.
However, Factionheir suggests that we mod it so that Dismounted Gothic Knights are recruitable (in the vanilla game they are MP only). Looking at the stats and comparing them to zweihanders, they seem quite balanced. Better armour but higher upkeep and they will bite into our quota on knights. So I have no objection to modding them into the game. What building requirement do you suggest, Factionheir? Perhaps one tier higher than Zweihanders?
Does anyone have objections? Otherwise, I suggest we let factionheir update his mini-mod to make this change and start playing with it after the current batch of battles have been fought.
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