Hello Kobal2fr,

Quote Originally Posted by Kobal2fr
Agreed on all points but one : if the general unit gets too close, then it gets too close to charge.
True, but it would get the complete benefit of a backstab, while the enemy unit could turn around and fight back when the general is keeping distance (1 cycle of combat is enough to get the AI general killed). It's a con and a pro vs another con and pro I think the unit would be seriously dented and not be able to do anything when receiving a proper blow in the back, instead rout instantly.

I wholeheartedly agree that said charge opportunity would probably be better used with the general on a flank, so that even if the first unit routs, it in turn gets a flanking chance should it rally later. But I also recall reading somewhere that units that are cutoff from their side of the map get a big morale penalty, so the AI might be taking that into account here, and not dare risk it.
Turn it around: the AI general could cut off the players side of the map (the player would be sandwiched). Indeed, of course still a chance that the AI general will get a fit too, but then it doesn't see propely what his ally is doing.