Hello,
A quick test in MTW VI using equal infantry units, on a flat map.
AI attacking: general and another unit.
Player defending: general.
Both AI units attack immediately. The unit acts as anvil, the general moves into flank position, but doesn't coordinate well and hits its own unit first (thus cancelling the charge).
AI defending: general and another unit.
Player attacking: general.
Idem.
When I 'cheat' and run the last yards, the AI general gets into flanking (almost).
AI attacking: general.
Player defending: general.
AI attacks after a few seconds.
AI defending: general.
Player attacking: general.
AI waits, launches attacks when the player marches closer to a distance of 3 tiles. I guess fatigue, however small, is the perceived opportunity.
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