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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: An idea to fix BattleDread

    I don't think so, no. The only way you could force that is by using odds, but then you'd have to make every unit have the exact same stats and be melee
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  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: An idea to fix BattleDread

    Actually I believe that from a gameplay point of view BD and BC should be seen as a way to get a more extreme character. What I mean with that is, make the first level of battle dread depend on the general either having BattleDread or having exterminated at least two cities/killed his prisoners at least two times.
    I interpret these as an intention (and a means) for the player to get a more dreaded/chivalrous general, in which case I allow him to get one.

    But anyways, I'd rather have a system where you get your dread/chivalry points by being either bad or good.

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: An idea to fix BattleDread

    Interesting suggestion alpaca, I think that would be perfect for the trait's sense too.
    Want gunpowder, mongols, and timurids to appear when YOU do?
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    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
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  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: An idea to fix BattleDread

    Sorry, there's a mistake in the above post that came from editing. I meant "make every level of battle dread depend on..." not "make the first level of battle dread depend on...", but I guess you already figured that out

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