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  1. #15
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Effects of Attack Value

    Quote Originally Posted by Husar
    I agree mostly with Kobal, the only thing that might have a 3D collision model are missiles(a fast unit that starts moving after a shot was fired can evade it).
    Hollywood deception . Or : what the eyes see is not what the numbers crucnh. The "to hit" roll is made first, factoring the fact that the target is moving or static, tight or loose etc..., then if Archer A got a hit, his arrow will be displayed as striking true, no matter what the target does in the meantime.

    It's a pretty easy thing to ascertain : if a missile unit is ordered to shoot at another unit that's on the very edge of its range, and said target moves away before the shooter has finished his animation, the animation will go through and shoot, and hit/miss, even though the target might well be very much out of range by then (it's even easier to see with javelins shooting at cavalry). Same goes for targets who run behind walls/hills between the start of an missile unit's cycle and the time they actually launch the arrows/bolts/bullets/javelins/tallywhackers.
    Last edited by Kobal2fr; 06-28-2007 at 10:04.
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