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Thread: Effects of Attack Value

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  1. #1
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Effects of Attack Value

    Well, in campaigns I always play on VH, but all of the tests were done in custom battles where there...is...no...

    CURSE YOU, YOU HORRIBLE BEARDY GIT ! Now you've gone and made me notice that there *is* a difficulty setting in custom battles too, and that I left it on medium all the time, for all these tests. For all the battle tests I've *ever* done, in fact.

    Last edited by Kobal2fr; 06-30-2007 at 18:26.
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  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Effects of Attack Value

    Battle difficulty does not seem to affect custom battle testing, or at least from the tests i've run.

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Effects of Attack Value

    Quote Originally Posted by Lusted
    Battle difficulty does not seem to affect custom battle testing, or at least from the tests i've run.
    Well I don't know for sure, but it felt like I got slightly better results when playing on medium, it could just be coincidence or wishful thinking though

    By the way, I'm not talking about the pre-campaign setting. There's a setting in the custom battle options. If that doesn't do anything why is it even there?
    Last edited by alpaca; 06-30-2007 at 20:07.

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Effects of Attack Value

    As I posted elsewhere, the difficulty in the custom battles seem to affect the AI's overall morale, with VH having equal morale as the player.
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  5. #5

    Default Re: Effects of Attack Value

    just for the record very hard gives the ai an attack increase of plus five and a morale and stamina boost so i dont see how units can be balanced human versus ai with that setting.

  6. #6
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Effects of Attack Value

    Quote Originally Posted by mad cat mech
    just for the record very hard gives the ai an attack increase of plus five and a morale and stamina boost so i dont see how units can be balanced human versus ai with that setting.
    That's not true. It was like that in RTW but it isn't in M2TW

    FactionHeir: I know that is how it supposedly works. But I just feel like the AI is always playing on vh.

  7. #7

    Default Re: Effects of Attack Value

    I realize that this might be the worst case of thread necromancy in the history of the internet and for that i apologize but I just had to get back to the discussion about routing units sometimes passing straight through enemies without suffering casualties.

    I recently started a turks campaign and noted some very odd behavior when chasing down routers(HA + general armies so there was alot of routing going on).

    When chasing with my general, if i targeted a routing unit and the general while on its way to that unit passed through another routing unit then the non-targeted unit would get captured.

    However, when doing the same with turkomans or turkish horse archers, they would pass straight through the secondary unit.

    Testing this further I loaded a scots save i had where i was getting sieged alot by the french(and as such had some looong trains of routers turned into chickens at my gates to chase down) and lo and behold, the same pattern emerged. Generals bodyguards would annihilate anything in its path while border horses would completely ignore any routers other than their assigned target.

    I've been searching around on this forum for different threads on pike, halberd and general fighting mechanics and found this to be an oddity i havent seen discussed.

    So, what gives? Could it be that different units have some hidden stat that determines their collision? Could that also be the reason why generals bodyguards are so ridiculously good charging even with relatively "bad" charge bonuses(some of the factions have iirc 5 charge bonus on their generals). If so, what stat would that be?
    Last edited by Alsn; 08-29-2008 at 22:06.

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