just for the record very hard gives the ai an attack increase of plus five and a morale and stamina boost so i dont see how units can be balanced human versus ai with that setting.
just for the record very hard gives the ai an attack increase of plus five and a morale and stamina boost so i dont see how units can be balanced human versus ai with that setting.
I realize that this might be the worst case of thread necromancy in the history of the internet and for that i apologize but I just had to get back to the discussion about routing units sometimes passing straight through enemies without suffering casualties.
I recently started a turks campaign and noted some very odd behavior when chasing down routers(HA + general armies so there was alot of routing going on).
When chasing with my general, if i targeted a routing unit and the general while on its way to that unit passed through another routing unit then the non-targeted unit would get captured.
However, when doing the same with turkomans or turkish horse archers, they would pass straight through the secondary unit.
Testing this further I loaded a scots save i had where i was getting sieged alot by the french(and as such had some looong trains of routers turned into chickens at my gates to chase down) and lo and behold, the same pattern emerged. Generals bodyguards would annihilate anything in its path while border horses would completely ignore any routers other than their assigned target.
I've been searching around on this forum for different threads on pike, halberd and general fighting mechanics and found this to be an oddity i havent seen discussed.
So, what gives? Could it be that different units have some hidden stat that determines their collision? Could that also be the reason why generals bodyguards are so ridiculously good charging even with relatively "bad" charge bonuses(some of the factions have iirc 5 charge bonus on their generals). If so, what stat would that be?
Last edited by Alsn; 08-29-2008 at 22:06.
As you realized yourself, thread necromancy is bad and in violation of forum rules for the Citadel.
And I think that your observation has little to do with attack value personally and more with unit/mount mass.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
Bookmarks