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  1. #9
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: On Sacking...

    Quote Originally Posted by WhiskeyGhost
    I'd personally would want to see someone make Exterminate the bigger pay-off as apposed to sacking. That way, you can make quick bucks if you want, at the cost of reputation, and of course the economy your damaging by killing all those people. Then again, i don't use any of the mods that are out and about, so there may be one which already does it, and if thats the case, could someone post a link towards which one it is? (sorry, i have problems finding my shoes, let alone something specific, even with search engine)

    edit: actually, i mean to add that i hoped they do what i stated above as part of next patch, like Wishlist for 1.3
    Well that's easy : if you set the exterminate_money_variable to say 2.0, then genocide'll pay twice as much as sacking.

    And thanks, because I tested this just to be doubly sure (it works), and realized I was misguided : Occupy is in fact not affected by the exterminate variable. I suppose it just so happened that my combination of sack*exterminate variables at the time was equal to the hardcoded occupy one when I checked the occupy numbers (I admit I didn't pay any attention to them during my tests, and just checked them once as an afterthought).

    Occupy seems in fact to converge towards 10% of pop, no matter the variables.
    Last edited by Kobal2fr; 06-30-2007 at 18:03.
    Anything wrong ? Blame it on me. I'm the French.

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