Quote Originally Posted by Kobal2fr
That's a good point, but you could also contend that the decision to sack/genocide Alexandria instead of occupying it represents this bias against people of other religions. Many people use the "always occupy non x-commed catholics" house rule for this very reason (or its opposite, "always butcher the infidel")
In fact, if you haven't sent priests to convert the Levant before your crusaders get there, you sometimes HAVE to genocide to keep a decent public order rating because of combined religious unrest and distance to capital factors (well, in LTC at least)
I use LTC exclusively, great mod. There are a lot of variables to this discussion when we add in religious factors, that might be more then the engine can handle. Its worth discussing, but I dont think the current system is that bad anyway.... However there is always some one who is ambitous and wants to mod, so if this theory could be applied then I think its a reasonable addition to the game.


Already in there. Check the trait triggers I posted further up : Despoiler gives bonus to sacking money, as does Genocide (only Genocide gives dread on top of the bonus to sacking). In fact, you can get both traits, for a max +60% loot. (70% with the Mercenary Captain ancillary on top, if you really want to Get$$$Quick ).
I don't think they kill more, though, or that a general's Dread/Chiv affects the population killed. That's one more test to run I guess. There's always more tests
Well Im not trying to create work for you mate, honest . However the entire calculation of money gained is based on 3 choices, and the population of the city. So your trait gives you a monetary bonus, but you dont kill more population.

Thats certainly a viable way around the issue, for me its all about the link to killing. You kill the same amount of people with exterminate, if your a 10 dread, or 10 chivalry general (if I am reading your test correctly) and if you happen to not have the trait triggers you would get the same amount of income.