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  1. #1
    Still warlusting... Member Warluster's Avatar
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    Default If there was a RTW 1.6 Patch, what would you want in it?

    Hi all,

    So, if there was a RTW 1.6 Patch, what would you want in it? Think of anything you'd want fixed, changed.

    List:

  2. #2

    Default Re: If there was a RTW 1.6 Patch, what would you want in it?

    Some Hardcoding removed (more factions , units ect)
    phalanx's to be harder to breach
    making parthia a fully civilized faction


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  3. #3

    Post Re: If there was a RTW 1.6 Patch, what would you want in it?

    Modding
    • The ability to install several campaigns within the game. Each one would be allowed up-to thirty separate factions, excluding rebels, all with their own separate set of up-to two-hundred units. Really comparable to the modding ability of M:TW VI.
    Units - General
    • Drastic unit balancing. All units would ideally work by a more "Shogun" system - cavalry get beaten by spears, spears get beaten by infantry and infantry get beaten by cavalry. No units beat everything - this rule also includes post-Marian infantry and cavalry.
    • Light Units would get a more clearly defined purpose - heavy units are slowed down, the amount of speed reduction depends upon the statistics of their armor, while lighter units remain the same. Also, lighter units are given an increase charge bonus compared to heavier units and a higher defense skill rating, again to demonstrate their speed and agility.
    • Heavier units gain a larger penalty in deserts - the larger the bulk of their armor, the worse the rating is.
    • Unit upkeep and training cost drastically increased to prevent the mid-game steam-roll.
    • The phalanx formation is toned down drastically. A good charge into the front can often break it up and force the men within it to fight with their swords.
    • The M:TW statistic of "Disciplined" returns and "Impetuousness" is removed. Now, almost all units may charge without orders, although some may be more willing to this than others. Disciplined units, will hardly ever charge without orders and are not concerned by those routing around them unless they to are disciplined.
    • The introduction of a logical recruitment system - units gain an extra experience point for each barracks level above the one required for them.
    • The introduction of a AoR system - certain units can only be trained in the faction's homelands which gradually expand every few years to represent migration and adaption of culture.
    Units - More Specific
    • The majority of elite post-Marian cavalry units would ideally be removed from the game or toned down to more reasonable and accurate level.
    • The statistics of all Marian infantry lowered drastically.
    • The introduction of BI formations for most Germanic units, replacing the phalanx formation for their Warband, and some Celtic ones.
    Buildings
    • The introduction of more law boosting buildings such as courts and basilicas.
    • The removal of Large Stone Walls and Huge Stone Walls - they provide a penalty to the defender rather than an advantage since the AI use better siege towers with each upgrade.
    AI
    • Drastic improvements here, especially in the field of diplomacy and campaign-map AI. It needs to coordinate it's forces in a more tactical way, knowing when to retreat to avoid a fight, gain more information before attacking and try to coordinate it's military machine with it's diplomatic treaties.
    Misc
    • The integration of M:TW civil wars, with lots of dissatisfied generals, as well as M2:TW general revolts, with one dissatisfied general. Combined, this would add a lot of interest to a game in the late stages as the player has to micro-manage the loyalty of envious generals and insure their happiness and satisfaction.
    • The faction leader's effects now apply to all of his provinces.
    • To combine with the above two suggestion, assassins can now kill their own generals/leaders if their loyalty gets to low or they become useless fools. Also, spies can watch out for these moves and inform the player about any plots that may be approaching!
    • The fixing and polishing of as many graphical and physical bugs as possible - especially the dreaded, and now common, civil war bug and the horrible memory leak bug.
    • The merging of R:TW and BI into one application rather than two - comparable to M:TW and VI really.
    • The addition of BI features such as Night Battles and the Shield Wall ability.

    It's such a terrible shame that the CA have finished patching and improving R:TW - there was so much that they could have done with it to improve it's ability to be re-played and it's interest and depth.
    Last edited by Omanes Alexandrapolites; 07-02-2007 at 19:10.
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  4. #4
    I stole it from a stupid Iceni Member Shieldmaiden's Avatar
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    Default Re: If there was a RTW 1.6 Patch, what would you want in it?

    I'm going to be dull and pragmatic:

    1) Bugfixing. Implementing things listed in the 1.5 Patchnotes properly (Academy Law Bonus, Temple of Epona, etc) to begin with!

    2) Tweaking Pontus and Macedon and making them playable without Modding. They have Introduction text, and I'm assuming they're just unfinished.

    3) Re-balancing. Roman especially.
    Last edited by Shieldmaiden; 07-02-2007 at 13:36.
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  5. #5

    Default Re: If there was a RTW 1.6 Patch, what would you want in it?

    It's weird though, I thought they would make another patch, because Alexander is 1.9 I believe.

  6. #6
    I stole it from a stupid Iceni Member Shieldmaiden's Avatar
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    Default Re: If there was a RTW 1.6 Patch, what would you want in it?

    Alexander is 1.9 I believe.
    Correct - but completely seperate, no BI things like Night Battles either...
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  7. #7
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: If there was a RTW 1.6 Patch, what would you want in it?

    Quote Originally Posted by Omanes Alexandrapolites
    It's such a terrible shame that the CA have finished patching and improving R:TW - there was so much that they could have done with it to improve it's ability to be re-played and it's interest and depth.
    Although I like most of your suggestions, what you are proposing is not a patch but a complete new game!
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  8. #8

    Post Re: If there was a RTW 1.6 Patch, what would you want in it?

    I know what you mean Ludens - it's just a idealism of what would be a positive direction in an upgraded version, although I understand that it probably would never happen, even if the CA were to be continuing the patching and optimizing R:TW.
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  9. #9
    The Ultimate Grand Inquisitor! Member UltraWar's Avatar
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    Default Re: If there was a RTW 1.6 Patch, what would you want in it?

    Female alternatives to the current units.

  10. #10

    Talking Re: If there was a RTW 1.6 Patch, what would you want in it?

    I'd want this CTD bug fixed. everytime I win last town standin' for a given faction... it's game over.

    also, I'd like to see the large walls/towers bug fixed as well as other besiegin' bugs.

    as far as content/balancin' there's way too much to mention heheh.

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