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Hmmmm. Perhaps I should have been clearer. The problem I wished to refer to lies more in the gameplay of battles. KotOR's battles are more static than dynamic, while Jedi Knight's vice versa which is what makes its battles so great and intense. (One actually has "proper control.")
JK's battle nature + KotOR's RPG nature --> beautitul powerful combination
Jedi Knight series was also released on Xbox and the battles were the same as the PC's and its nature was dynamic as on the PC, therefore its control scheme and battle nature should be possible and applicable even if KotOR is originally for the Xbox.
The same should apply to The Force Unleashed (which must be released for PC too).
I recall a SW: TFU clip whose game content -- display of foes being engaged by Jedi -- appeared very dynamic. It would minimally suggest TFU to have some sort of dynamic nature (and quite possibly dynamic battle controls), but I know little of this new game. There isn't much detailed information available (I think).
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Another company I would heavily criticize is SEGA mainly for their past inability to effectively engage Nintendo and other console companies. They were somehow outmaneuvered by them which is a pity.
Furthermore I would criticize SEGA regarding M2TW.
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