Campaign AI most definitely. The minor bugs was a good second but I can live with those were the AI improved. AI should 'prioritize' certain map points, especially cities/castles. I am left very much so lacking when I go to siege a settlement and the AI factions leave one family member + bodyguard or one unit of something utterly useless. As if sieges are easy enough with all the options you have as the attacker including (and do not get my started on) spies opening the gates.
Whilst the one unit is sitting in a very important settlement you have the rest of the entire faction's damned armies marauding around occasionally attacking something. But most of the time doing nothing important, simply wandering about aimlessly. If the AI at least had to prioritize settlements and maintain a certain amount of units to garrison that would be an efficient stopgap measure.
Tschüß!
Erich
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