Well I voted bugs, not b/c I don't think the AI needs work but how can one expect campaign AI, battle AI & diplomacy to function without first addressing the bugs in the very code we want improved?
PseRamesses actually made a very valid point regarding the campaign and diplomacy AI and a few of them I would consider bugs.
Why do the AI cross a bridge when I´m attacking them?
Why does he move down from a hilltop just because I cirled around his flanks?
and why does the AI after rallying their routing siege units decide to re-man their rams and carry them off to god knows where even if the gates are already down! Seen this 6 times.
I notice a bug almost every turn. The majority are minor, nevertheless they are in plague proportions and its so very stupefying to behold. Don't they even know how to use a spellcheck! lol
Post 1.2 I have managed to fix over 120 to my own files but I imagine there are hundreds (maybe more) that go unnoticed or are unmoddable.
So, a working core game to build on is my vote.
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