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Thread: AI Personalitys?

  1. #1

    Default AI Personalitys?

    just a short question:

    I found a posting by Kraxis describing all AI personalitys from RTW:
    (smith, mao, genghis, stalin, napoleon, henry, caesar)

    but now i am wondering: does anyone know what this personalitys do in MTW2?

    arslan
    alfonso
    roger
    vlad
    wyvadslaw
    robert
    doge
    guy
    knud
    subotai
    heinrich
    richard

    I found them inside medieval2.exe, directly behind the RTW ones, but I dont really know waht they will do :(

    I guess richard ties to Richard the Lionheart (an AI intended for crusades?) and doge was made for venice (maybe it would use more ships than usal).

    Any idea?

  2. #2

    Default Re: AI Personalitys?

    sorry, I forgot 3 of them:

    tzar (maybe somethin special for russia?)
    saladin (I guess the counterpart for richard)
    tahar

    all of them seem to work, but I dont know if they really make a difference

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: AI Personalitys?

    Well it's probably really hard to judge by how the AI plays if there is any difference. They're not used in the vanilla game, are they?
    It's quite probable these are included for kingdoms and they may or may not be disabled. At the very least, this should tell us which characters are in the expansion

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: AI Personalitys?

    Its AI characteristics.
    Basically the Ai will act somewhat like the person referenced to.
    In 1.0 and 1.1, many factions had various stances (balanced, aggressive etc) and leader profiles (mao, stalin etc) but in 1.2, everyone is a balanced smith. I think someone mentioned once that this makes the AI fare a bit better overall on the campaign map, but whether that is true is hard to say.
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