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  1. #1
    Senior Member Senior Member econ21's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Quote Originally Posted by Orda Khan
    Very disappointing when you finally get to the bottom of things. Sad to say, nothing changes.
    Gripes about horse archer unit size etc excluded, I suspect many people here will be disappointed that the rebalancing is not being applied to the grand campaign. Most of the changes did sound sensible and welcome.

    However, re-reading the announcement it seems to be all about what is shipped on the Kingdoms disk. There's still a chance of a later patch (a 1.4) that rebalances the grand campaign. If Lusted's mod already does most of that anyway and he is now in CA, I can't see it taking an excessive amount of time.

    I suppose there is still an issue for the company to authorise the playtesting etc required for another patch. Maybe we just have to hope Kingdoms comes with a killer bug (all Kings die at 56 or something) so that they have to authorise another patch.

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Well, you can actually set when characters die in moddable files

    A real killer bug would be characters not aging or aging some 4 years a turn
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  3. #3
    Member Member Zenicetus's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    If Kingdoms is released with a show-stopper bug and they have to fix it, that won't solve the balance problems (or the mismatch between same units in Kingdoms) in the original game. It's two different sets of code; two different game engines. They've already said they don't have the resources to deal with both.
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

  4. #4
    Member Member Nebuchadnezzar's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    If Kingdoms has a show-stopper bug and is a flop, its highly unlikely they will fix it.

    They might release another Xpack that balances, fixes and maybe even add some new content to the Grand campaign sometime next year. If so then perhaps they can consider throwing in Kingdoms with it as a sweetener.
    Last edited by Nebuchadnezzar; 08-15-2007 at 05:39.

  5. #5

    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    What about historical battles?

  6. #6
    {GrailKnights} Member hoetje's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    There won't be any historical battles in kingdoms as far as I heard (official at totalwar.com ^^)
    -Verba mea aurea sunt

    -Verba volant , scripta manent

  7. #7
    Amazing Mothman Member icek's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    it appears that we will have the most badly planned expansion in the tw history. I dont understand why balances go only for kingdoms and not the whole game. for eg i will play as hre in teutonic with super uber zweihanders and then i go to play hre in grand campaign and my zweihanders will be crappy as they are now. And dont tell me to play on lusted LTC mod in grand campaign coz this mod is screwed in grand campaign - lusted kicked all recruitment from castle walls and he kicked dismounted polish knights totally from the game and who know what else. I wont even mention how i like to have a polish menu and english units.

  8. #8

    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Quote Originally Posted by hoetje
    There won't be any historical battles in kingdoms as far as I heard (official at totalwar.com ^^)
    Let me rephrase my question.

    Will historical battles in vanilla receive the balance changes?

  9. #9
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Quote Originally Posted by Zenicetus
    If Kingdoms is released with a show-stopper bug and they have to fix it, that won't solve the balance problems (or the mismatch between same units in Kingdoms) in the original game. It's two different sets of code; two different game engines. They've already said they don't have the resources to deal with both.
    It is still the same engine and the same script language, but I think they just don't want to deal with all the bugs (see over several hundred).
    It wouldn't be too difficult to use the kingdoms unit file for the grand campaign.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

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