Quote Originally Posted by I Am Herenow
TBH I don't think rebalances should be something that should cause CA undue concern, as, after all, they can be changed as much as people like through modding.
Maybe, although the strategic map and your starting point in Kingdoms will be based on the unique balance for each campaign, and against special units that only show up in Kingdoms. You might break the gameplay (i.e. make it too hard or too easy) if you mod it back to match the original grand campaign, or if you mod all the Kingdoms units to the same balance.

And going the other direction, it might not work to mod the grand campaign to match Kingdoms balance, if much of that balancing is based on going up against units that aren't even seen in the grand campaign. Argh.

I know I should reserve judgment until playing Kingdoms or hearing some user feedback, but it just seems like a disjointed mess to me. Maybe it plays better than it sounds "on paper". All I want to do is be able to move smoothly back and forth between Kingdoms campaigns and the grand campaign, without changing my basic strategic and tactical planning. I don't want a specific unit -- one that I'm used to, and know how to use -- suddenly and arbitrarily changing its stats and capabilities just because I'm playing in one TW game module, and not another one.