Man, I'm so going to have a field day with this.
I haven't really had a play-test with this new system, but from the little I have done (waiting for the next internal version to come out) I think I would like to increase the income for Hayasdan to allow a profit to be made even with a small skirmisher defence force. As to the aggressiveness of AS, I think nothing much can be done (though I have found a gift of 100 minai does a hell of a lot) until EB2 where we will have greater control over AI aggressiveness.Originally Posted by Karo
My apologies, its quite hard to write for someone who hasn't a clue as to how a system works whilst being a person intimately involved with the process.Originally Posted by Morte66
I've only slowed down the process for Type I and Type II governments, and only excessively has this been slowed down outside of the Caucasus. Within the Caucasus it isn't too bad and can be easily changed. Otherwise you are entirely correct on all points.a) Generally slowed down the process of assimilation and government building for the Hai. Is this going to happen to other factions?
b) Required that some things be done in a certain order, e.g. you must bulild roads and markets and poulation in Armavir, then Type 1 government in Armavir, before you can build a Type 1 government in Ani Kamah or Type 2 in Kotais. This is a new restriction.
c) Added some stuff about recreating the Achaemenid dydnasty if you choose to go in a certain direction and meet certain conditions. But you don't require players to go in that direction, the Achaemenids can also be forgotten.
Am I reading it right?
No that is not the case. Once the building of a Type I Gov is done in Hayasdan then all the precursor buildings are placed for the Caucasus region.I found the announcement a bit alarming at first, e.g. I was worried that I would have to conquer Sophene and give myself a land frontier with the Seleucids before I could get the reforms to let me build the governments (and hence MICs/troops) I want. But on a close reading, that doesn't seem to be the case.
From learning the scripting language to doing the entire script took a couple of days hard work. The extra work, the building descrs and stuff took longer. Modding is far easier than you seem to make out, especially when you are taking out stuff and not inputing new stuff. Don't know what you are complaining about.Pfft. If you don't like it, you can get a team of a couple of dozen people together and work for a few years and make your own mod. Pull the other leg, it's got bells on. ;)
Personally I find the idea of installing a government in a nomadic area being entirely absurd to the point of being game-breaking for me. Personally I would like to see no government available in provinces that had the nomadism building in it and the only recruitment in those provinces coming from mercs. Not got a solid plan for that, but I am working on it - slowly.Originally Posted by KARTLOS
As for the moment type III and type IV govs are available in every province as for every other faction.
Some of this is model clashes, stuff that will be sorted out in EB2. However some this is a great priority of mine, and whilst I don't want to overstep my bounds, I do want a larger regional recruitment pool for Hayasdan and that is something I am slowly working toward.Originally Posted by KARTLOS
As you have been so kind, here is the preliminary list for Persepolis after the reforms:Originally Posted by KARTLOS
Artish Pada
Shuban Fradak
Thanvare Payah
Mada Nizak
Nizag Gund
Mardian Archers
Eransahr Arsht
Mada Asabara
Ayrudzi Netadzik
Mardig Sooser
Zrahikar Netadzik
Nakhararakan Aspet
Nakhararakan Tiknapah
This list is entirely open to change so don't quote it at me if you are later disappointed.
I disagree entirely. I think no government, which represents something far more formal than could be erected in a nomadic province, is perfect with merc recruitment representing alliances with individual tribes within a province.Originally Posted by KARTLOS
As to Sass, quite frankly I find your manner insulting. I never said that any changes to my work on EB has "butchering [my] art work", but neither am I going to take time out of my busy schedule to answer all your damn questions on how to change something when all the questions are in the modding forums or can be answered by other fans. I will not respond to anymore of your posts as, to be quite frank, and find your post nauseating and insulting. I hope you have a great time playing the game that we have made, whichever way you play it, but I won't waste any more of time responding to your rude responses to mine or the rest of EBs work. I'm sorry, I just have better things to do, and I am rather hurt by your recent posts.
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