Man, I'm so going to have a field day with this.

Quote Originally Posted by Karo
@foot I've got a question when you're trying to build a cucasian empire so the first reform can happen what is there to do about the grey dead attacking you before that time. if they attack you before you're finished building a real kingdom you're going to be toasted. Because you're core units will not be availble in the begining as I understood. so can there be something done about them attacking you before the first reforme
I haven't really had a play-test with this new system, but from the little I have done (waiting for the next internal version to come out) I think I would like to increase the income for Hayasdan to allow a profit to be made even with a small skirmisher defence force. As to the aggressiveness of AS, I think nothing much can be done (though I have found a gift of 100 minai does a hell of a lot) until EB2 where we will have greater control over AI aggressiveness.

Quote Originally Posted by Morte66
sass does touch on a few things that had me worried for a while...

The description on the first page is a little impenetrable, it's sometimes not immediately obvious (to me) which restrictions apply to which provinces. But after re-reading it a few times, it seems that you have:
My apologies, its quite hard to write for someone who hasn't a clue as to how a system works whilst being a person intimately involved with the process.

a) Generally slowed down the process of assimilation and government building for the Hai. Is this going to happen to other factions?

b) Required that some things be done in a certain order, e.g. you must bulild roads and markets and poulation in Armavir, then Type 1 government in Armavir, before you can build a Type 1 government in Ani Kamah or Type 2 in Kotais. This is a new restriction.

c) Added some stuff about recreating the Achaemenid dydnasty if you choose to go in a certain direction and meet certain conditions. But you don't require players to go in that direction, the Achaemenids can also be forgotten.

Am I reading it right?
I've only slowed down the process for Type I and Type II governments, and only excessively has this been slowed down outside of the Caucasus. Within the Caucasus it isn't too bad and can be easily changed. Otherwise you are entirely correct on all points.

I found the announcement a bit alarming at first, e.g. I was worried that I would have to conquer Sophene and give myself a land frontier with the Seleucids before I could get the reforms to let me build the governments (and hence MICs/troops) I want. But on a close reading, that doesn't seem to be the case.
No that is not the case. Once the building of a Type I Gov is done in Hayasdan then all the precursor buildings are placed for the Caucasus region.

Pfft. If you don't like it, you can get a team of a couple of dozen people together and work for a few years and make your own mod. Pull the other leg, it's got bells on. ;)
From learning the scripting language to doing the entire script took a couple of days hard work. The extra work, the building descrs and stuff took longer. Modding is far easier than you seem to make out, especially when you are taking out stuff and not inputing new stuff. Don't know what you are complaining about.

Quote Originally Posted by KARTLOS
please can you expand on this a bit foot.

do you mean that we wont be able to build alliance government outside of the caucasus?

i.e if you go and take the provinces north of the black sea, or take over the sarmatian provinces you will not be able to build any troops?

if so this would be a nightmare

i have a long-haysadan campaign.

in my campaign i took out the selucids first- which would kind of fit with these changes. this was mainly out of necessity as we were at war from the start and they will never make peace.

after the selucids i set about taking all the provinces surrounding the black sea. this brought me into war with the getai, sweboz and sarmatians. This has probably been the most enjoyable part of my campaign - very different fighting style of the enemies i now encounter. PLus MOST importantly i have really enjoyed the new troops i can recruit in this region - greek units like hoplites in the coastal regions, nomad style troops like scythian horse archers and nobles, thracian nobles etc.

are you telling me that these troops will no longer be available to the hay-player?
Personally I find the idea of installing a government in a nomadic area being entirely absurd to the point of being game-breaking for me. Personally I would like to see no government available in provinces that had the nomadism building in it and the only recruitment in those provinces coming from mercs. Not got a solid plan for that, but I am working on it - slowly.

As for the moment type III and type IV govs are available in every province as for every other faction.

Quote Originally Posted by KARTLOS
i hope so!

my only complaint about the haysadan so far has been the slightly limited recruitment options once you expand beyond their natural boundaries. I currently hold a few german provinces and the only units availabe are celtic slingers & spearmen - i was hoping this kind of thing would be expanded. It would be good if the recruitment options you have in ankyra (light and heavy cav, celtic bowmen etc) were also available in mainland europe.

i believe the getai capital has very lmited recruitment options (perhaps just spearmen) it would be good if we could recruit some unique regionals here.

several of the provinces in the "holy land" i.e modern syria/ lebanon israel etc also have very limited recruitment - though i presume these new changes will help fix it.

also i am now moving south into arabia - so far the recruitment option have been very limited, i believe just spearmen - it would be good if this was expanded.

i was dissapointed that recruiting "phalanx" stlye troops from newly conquered "greek" regions (i.e selucid, ptolmaic and makedon regions) is not possible. i woudl have though that it would be possible to press some of the defeated greeks into your service.
considering you can recruit hoplites in some regions there is a slight contradiction here.
Some of this is model clashes, stuff that will be sorted out in EB2. However some this is a great priority of mine, and whilst I don't want to overstep my bounds, I do want a larger regional recruitment pool for Hayasdan and that is something I am slowly working toward.

Quote Originally Posted by KARTLOS
could you give an example of the type of troops you will now be able to recruit in a fully reformed Persepolis?
As you have been so kind, here is the preliminary list for Persepolis after the reforms:

Artish Pada
Shuban Fradak
Thanvare Payah
Mada Nizak
Nizag Gund
Mardian Archers
Eransahr Arsht
Mada Asabara
Ayrudzi Netadzik
Mardig Sooser
Zrahikar Netadzik
Nakhararakan Aspet
Nakhararakan Tiknapah

This list is entirely open to change so don't quote it at me if you are later disappointed.

Quote Originally Posted by KARTLOS
i dont think type 3/4 govs are too unrealistic for nomads - they can be intertpreted as representing an aliance/trubutary/vassal relationship with the regional tribe.
I disagree entirely. I think no government, which represents something far more formal than could be erected in a nomadic province, is perfect with merc recruitment representing alliances with individual tribes within a province.

As to Sass, quite frankly I find your manner insulting. I never said that any changes to my work on EB has "butchering [my] art work", but neither am I going to take time out of my busy schedule to answer all your damn questions on how to change something when all the questions are in the modding forums or can be answered by other fans. I will not respond to anymore of your posts as, to be quite frank, and find your post nauseating and insulting. I hope you have a great time playing the game that we have made, whichever way you play it, but I won't waste any more of time responding to your rude responses to mine or the rest of EBs work. I'm sorry, I just have better things to do, and I am rather hurt by your recent posts.

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