Operation Flashpoint.![]()
Operation Flashpoint.![]()
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"Topic is tired and needs a nap." - Tosa Inu
Q3DM17, AKA The Longest Yard.
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If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
Welps... If I had to pick for a console, the most recent thing that comes to mind is the overall architecture in Metroid Prime, the first one. That game was just so well done and put together.
For most hated level, I'd have to say the Super Mario World (SNES) star map 2? I think it was... The one where you have to keep eating the balloons to float through the entire level. HATE. Pure, raw, unabating, hatred.
Pretty much all the levels on Thief: The Dark Project.
Return to the Cathedral and Down in the Bonehorde are most memorable.
TRUTHOriginally Posted by Kekvit Irae
My favorite is assasins though, I like the missions where you have to travel to your destination, really missed that in part deux. Only life at the party lives up to the first.
The Haunted mansion from Vampire: Bloodlines. Most of Prince of Persia: Sands of Time (the library especially stands out).
Some of the most frustrating design was imo found in God of War, tedious 'platforming' sections don't belong in an action game. Most of the game is okay though.
Yes, Iraq is peaceful. Go to sleep now. - Adrian II
The memorable ones for me are often those that are 'artistically' great and which really make me feel at home in the game, rather than any particular layout or difficulty. Here are a few off the top of my head:
Unreal - The first level (exiting the ship). That moment when you finally get outdoors, see the massive and beautiful (at the time) environment, and the music swells.
Half-Life - When you are crawling through a tube which empties out in the middle of a verticle cliff face with nowhere to hide and helicopters buzzing around you.
Starcraft - The first time you play the zergling rush level early on in the Terran campaign. No one ever really prepared well enough for the size of the rush the first time they played the game.
Medal of Honor: Allied Assault - D-day landing map. These things have become clichéd with the flood of WW2 FPS games, but this was one of the first to do it really, really well.
Doom 3 - Escaping from the underground tunnels area right after everything goes to hell (literally). You've only got a pistol, minimal ammo, and everything that can go wrong, does.
TIE Fighter - The mission when you are betrayed, forcing you to destroy a minefield with an unshielded TIE Interceptor. Ridiculously hard and it makes you feel like you actually WERE meant to die. The relief at finally surviving is immense.
X-Wing Alliance - The Battle of Endor - All of the missions in the Millenium Falcon. They capture the thrill of the battle in the movie so well. Next time you're looking for a challenge, play the final mission where you fly through the Deathstar, but do it like the movie: dump all power to your engines and fly like your pants are on fire. Incredibly hard and exciting at the same time.
Baldur's Gate 2: Throne of Bhaal - Sendai's Lair. You slaughter massive hordes of enemies while being treated the cutscenes of Sendai totally flipping out. This area really made you feel like you actually were becoming a god.
American McGee's Alice - The 'garden' level where you shrink to the size of a bug.
Last edited by TinCow; 08-15-2007 at 18:57.
It's too difficult to make a true list of all great objective based mp maps or singleplayer maps, so I'll just answer an easier question: favorite deathmatch mp maps:
UT: Morpheus (low gravity, redeemer, sniper rifle, rockets - what's not to like?) and Morbias (a simple cylinder shaped level with an upper circular balcony which you can reach through a few lifts, and nothing but rocket launchers!) in the original UT
UT2004: Morpheus3, the UT Morbias clone (forgot its name), Serpentine (once you gain the high ground the enemy is screwed for several minutes if you're clever)
Q3: The longest yard (nowhere to run, nowhere to hide...)
Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
That one's great. Harkov I think it was. Really well done, and the buildup in earlier parts through cutscenes and the secret missions was perfect.Originally Posted by TinCow
A favourite bit is in Timesplitters: Future Perfect, where you keep entering a time portal in the same room and end up with four of 'you', and each time you step through you have to perform a different task while the other you's do what you did earlier. Awesome.
All-time favourite? Facility, in Goldeneye 64. That was FPS perfection.
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
ummm operation overdog or something from ace combat 4
Tho' I've belted you an' flayed you,
By the livin' Gawd that made you,
You're a better man than I am, Gunga Din!Originally Posted by North Korea
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