Quote Originally Posted by Bijo
I was hastily cogitating which game has good level design and which level had great design (objectively and subjectively). It includes originality, level's gameplay, and so forth. Think, think, think, BOOM: The Legend of Zelda: Ocarina of Time -- The Water Temple.

Three elevations of water that can be switched, the use of heavy boots to reach underwater locations, the use of normal boots to relieve said weight, good atmosphere, good sound, a good mini boss, a good big boss, etcetera.

What is the best level design in a game according to you?
I feel like busting out the 64(wiping the dust off) and playing the game now.

I'd say that whole game was very well made and each level added extra challenges and made you use all that you learned previously to get by it, and not to mention the great story line. And I'd agree with you that that was heckuva level to play and one great feeling of satisfaction to beat it. I can't tell ya how many hours me, my bro, and our friend played that level trying to beat it. And not to mention all those wasted hours fishing lol.