That was one brilliant level to play. I especially love the opening "first shot."Originally Posted by Geoffrey S
I also like the one where you fight your way through the cemetery only to get shot by Alec. That was one of my favs to play.
That was one brilliant level to play. I especially love the opening "first shot."Originally Posted by Geoffrey S
I also like the one where you fight your way through the cemetery only to get shot by Alec. That was one of my favs to play.
"No one said it was gonna be easy! If it was, everyone would do it..that's who you know who really wants it."
All us men suffer in equal parts, it's our lot in life, and no man goes without a broken heart or a lost love. Like holding your dog as he takes his last breath and dies in your arms, it's a rite of passage. Unavoidable. And honestly, I can't imagine life without that depth of feeling.-Bierut
Any level from Thief Gold, my favorite being Song of the caverns because of of the guy at the end of the cave that sings "Go go go, up, up the rope you go, while you creep so sloooooowww".
But I hate the Maw of Chaos, How the hell do you beat the Trickster? I don't get anywhere near the eye to replace it.
I also hate the third level, where you have to find the horn of Quintus, and I also hate the level where you have to go though the abandoned part of the city to the Hammer Church, and I also hate the Hammer Cathedral, man, those Undead Hammers are way to powerful.
Last edited by Xehh II; 08-19-2007 at 02:01.
A ha ha! Rainbows and unicorns! Rainbows and unicorns!
Originally Posted by Xehh II
Spoiler Alert, click show to read:
Hmm. Moss arrows eh? I don't pack those too often, I only found them useful once, during Song of the Caverns.Originally Posted by Kekvit Irae
A ha ha! Rainbows and unicorns! Rainbows and unicorns!
Shalebridge Cradle in Thief 3. Great Level, most hated one as well. It's so ... spooky. Anyone who read the PC gamer article about it will know why. I mean, an orphanage and an asylum? Gah. Still, kudos to the devs for doing that.What is the best level design in a game according to you?
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Yes. Seriously. For the initial part of the level, the atmosphere was spooky and suspenseful; after the part where you actually meet the inhabitants, I couldn't play more than fifteen minutes in one sitting. The level was quite different from the others in Thief 3. I didn't actually play very far into it - horror games clearly aren't my thing - and it stopped me from completing the game (I did find a level-bypass cheat code, but didn't use it then, and the game got later uninstalled/wiped out for reasons I've forgotten), but I did read a walkthrough, and things would have gotten even further from the usual. A shame my nerves failed, but it was definately a quite unique level with a very strong atmosphere. I intend to replay and finish the game (including that level, hopefully) later.Originally Posted by Warmaster Horus
They completely muffle any sound caused by running or jumping on surface areas. Since the Trickster is on marble, it's impossible to get to him without one or two moss arrows. Moss arrows play a more dominant role in Thief 2: The Metal Age, because, naturally, everything's metal.Originally Posted by Xehh II
That level was scarier than Return to the Cathedral. Robbing The Cradle reminded me of The House On Haunted Hill (the remake).Originally Posted by Warmaster Horus
The cradle is the only thing that prevents me from stripping up semtex and exploding in Eidos office, it is pure gaming brilliance. Shame about the rest![]()
Doom is all you need.![]()
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