Hi guys
Thanks for all the feedback. Keep it up, but keep it constructive. If you can, describe clearly what the issue is and why.
As others on this thread have so clearly and concisely said: the more specific, coherent and defined the feedback is, the more likely we can evaluate it properly.
We are aware there are technical issues with MP that need addressing and although I can't answer for CA-OZ (I'm sure the OZ guys are doing work for Kingdoms), we here at CA-UK are most definitely looking at trying to resolve as many issues as we can, as a matter of course, for the next big TW title. We are actually at this time working on the next (full) TW title and we're rebuilding the MP section from the foundations up. There were a number of unfortunate limitations that the Rome and Med2 engines placed on us that should, fingers crossed, be less of an issue this time around. How well much we manage to fit in is still subject to the slings and arrows of outrageous games development, but we really are going for it.
As I mentioned to Toxic elsewhere, we have a very, very big list of new features, bug fixes and game improvements. Anyway to quote myself and save my fingers for work:
"Unfortunately, despite us having an amazing bunch of people working long and hard on producing a world class game, there just aren't enough hours in the day or the infinite amount of time we would like to do all the work we would like. This has meant that inevitably some game features have, in the past, had to take a back seat to others. image This isn't what we want or ever have ever intended, but game software development has a terrible capacity to throw curveballs out of left field. Often, they hit you on the back of the head when you're looking the other way. "
So guys please don't despair but be aware that rebuilding code isnt a "quick fix". It takes time. But we hope you will think it's worth it. "Total War: Fast As A Shark 2 - Yeah Baby!" will blow your minds.
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