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  1. #1
    Carthalo or Karali Member KuKulzA's Avatar
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    Aug 2007
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    Default more missions and other suggestions

    I really like Europa Barbarorum, and I figure a few kindly and respectfully explained suggestions might go well with you guys as you no doubt want to continuously improve the game. I thought it'd be cool to have certain side-missions that would grant the conquerer certain things... perhaps it doesn't seem a good idea to youg uys but I just wanted to know...
    because historically oftentimes defeated people offered up their soldiers and some wealth to the conquerers in exchange for partial self-government

    for example
    Safot Softim biQarthadast
    Barcid
    Upon taking all of the Iberian peninsula and taking all of Italy save Roma, you'll get ___ mnai from the Romans every turn for so many turns and they are not allowed to train any more troops till the end of that.. 10 turns perhaps? This would follow the Punic/Greek style of warfare, being that you don't actually kill off opponents, unlike the Romans who had a different view on war. Also, southern Italian MICs can start training Samnites?
    African
    Upon taking / holding Kart-Hadast, Atiqa, Adrumento, Lepki, Garama, Kirtsan, Ippone, Tuat, Siga, Sala, and Lixus you will have completed a mission for the aristocratic Carthaginians wishing to expand into Africa. This will grant a wider array of local levies, like for instance local Numidian nobles perhaps (like in the concept art), or those Garamantine Warriors and just a wider array of local African soldiery.

    Silk Road (Pahlava, Baktria, Saka Rauka, Arche Seleukeia)
    Upon controlling all of the cities along the Silk Road your faction will be allowed to built a "protected Trade Routes" structure which by protecting the silk road better, will allow for increase trade and public order bonus due to happiness... makes sense right?

    India (Saka Rauka, Baktria, Arche Seleukeia)
    Upon conquering Taksashila, Opiana, and Patala the Rajas of northern India will grant you a (noble/Rajah/prince cavalry unit) as well as 5 units of elephants. As a side suggestion, would it be alright to have Indian Elephants from India look like how native Indian War Elephants would look? maybe give them a Hindu name? and then Hellenic-used elephants be named in Greek and have Hellenic equipment and riders? Just a thought, I know there's a max as to how many units can be added. Rewarded armies can be disbanded if the player doesn't want them so I don't think it's any big issue upkeep wise (talking to Saka folks here)

    Conquest of the Scythians and Bosphorans (Getai, Sauromatae, Koinon Hellenon)
    When you have conquered Mikra Skythia, Skythia, Taurike Chersonesos, and Bosphorion Tyrranesis, 2 units of Skuda Uaezdaettae, 2 Skuda Baexdzhyntae, 2 Skuda Fat Aexdzhyntae, 2 Skuda Fistaeg Fat Aexdzhyntae, and 2 Classic Greek Hoplites... rewarded armies can be disbanded if the player doesn't want them so I don't think it's any big issue (esp. for poor Sauromatae folks)

    Arrival of the Yuezhi
    A bunch of Early Yuezhi nobles will arrive near Chighu at BCE. I don't know if it'd be better to have them be Eleutheroi and be scripted to mercilously attack everyone or if they should be spawned as a Saka Rauka controlled army. Rewarded armies can be disbanded if the player doesn't want them so I don't think it's any big issue, esp. for economically strained nomads (Saka again)


    those are my ideas, and I'm sure you guys have thought of these already but I'd just like to bring these up and see if the EB team is interested in implementing. Thanks for hearing me out!
    Last edited by KuKulzA; 08-14-2007 at 20:06.


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