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  1. #1

    Lightbulb Re: Creating Watchtowers & Forts

    Many thanks guys.

    This will change the way that I play the game totally.
    Especially as I'm playing as the HRE (Germany). I have a lot of areas that need plugging on the campaign map. It seems that everybody wants a peice of me at the moment.

  2. #2
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Creating Watchtowers & Forts

    Forts and watch towers work well in combination at choke points. I personally don't like to fight from inside the actual fort, but I do like to put stacks without a general in there while a watch tower warns me of the approach of an enemy, at which point I can pop them out and plug up the choke point. If the location is just right you can even pull out only some of your units (To minimize the risk of rebellion), place them one space in front of the fort, and leave the rest of your men to be called as reinforcements.

    It's best not to fight out of forts mostly because they negate any advantage you might get in terrain, seeing as they almost exclusively wind up planted in the middle of a wide valley or plain on the battle map no matter where they appear to be on the campaign map.


  3. #3

    Smile Re: Creating Watchtowers & Forts

    Can anyone show me a good screenshot of their use of forts please?
    Either Campaign map, or Battle map.

    Thanks

  4. #4
    king of my kingdom Member DVX BELLORVM's Avatar
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    Default Re: Creating Watchtowers & Forts

    Quote Originally Posted by avery123
    Can anyone show me a good screenshot of their use of forts please?
    Either Campaign map, or Battle map.

    Thanks
    This fort is part of my supply line, placed between Constantinopole and Thessalonica...





    ... and this is how it may look during a siege if the enemy brought his artillery




    edit:
    Spoiler Alert, click show to read: 

    On this screenshot you can see a ring of defensive forts around my capitol Antioch (it's not a greatest screenshot, it was created for some other purpose).
    The function of this forts is not to defend the city, but to stop the invading army so I can engage it in the open field. When I built it, I was having a financial problems, earning only a few hundreds FL/turn. Then a crusading army came from nowhere, using it's doubled speed, and besieged Antioch. Since Antioch was my main economic city, I couldn't afford it to be besieged as I would lose it's income. That's why I built the forts around it.
    They also proved usefull during the Timurid invasion...
    Last edited by DVX BELLORVM; 08-23-2007 at 22:33.

  5. #5

    Default Re: Creating Watchtowers & Forts

    doesnt the high piety/authority of your king pretty much negate the ability of the unmanned stack to rebelled?
    Shinai Fodder

  6. #6

    Default Re: Creating Watchtowers & Forts

    Quote Originally Posted by DVX BELLORVM
    This fort is part of my supply line, placed between Constantinopole and Thessalonica...





    ... and this is how it may look during a siege if the enemy brought his artillery




    edit:
    Spoiler Alert, click show to read: 

    On this screenshot you can see a ring of defensive forts around my capitol Antioch (it's not a greatest screenshot, it was created for some other purpose).
    The function of this forts is not to defend the city, but to stop the invading army so I can engage it in the open field. When I built it, I was having a financial problems, earning only a few hundreds FL/turn. Then a crusading army came from nowhere, using it's doubled speed, and besieged Antioch. Since Antioch was my main economic city, I couldn't afford it to be besieged as I would lose it's income. That's why I built the forts around it.
    They also proved usefull during the Timurid invasion...
    Hey, many thanks for this...

  7. #7
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Creating Watchtowers & Forts

    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  8. #8
    Member Member Kraggenmor's Avatar
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    Default Re: Creating Watchtowers & Forts

    Quote Originally Posted by phonicsmonkey
    AKA Elephence


    "No swords for you wannabes! Get back to poking!"
    - Dopp -

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