Results 1 to 8 of 8

Thread: projectile accuracy & distance problem

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #8

    Default Re: projectile accuracy & distance problem

    Quote Originally Posted by CannonBall
    ?huh? if you mod your projectile to .00001 accuracy, arrows an exception for some reason, it will be dead on target irregardless of distance if the velocity is high enough.
    Yes. That's the point. If the accuracy number is very low it means they are accurate regardless of the distance. The number represents how much the accuracy degrades with range so a very low number means the accuracy hardly degrades at all from short range to long range.

    But if you're messing with siege equipment and testing in custom battle with a unit that has a much longer range than the distance the unit is set up at, then changing the accuracy stat doesn't have much effect. You can change from 10.0 to 0.00001 and you'll hardly see any difference. But, if you move it to it's maximum range and then change the accuracy stat you see a big difference. At max range a unit with 0.00001 accuracy will still be pretty accurate. A unit with 10.0 will miss all the time.


    edit: the formula must be something like:

    final accuracy = base accuracy - (accuracy stat in projectiles * range)
    Last edited by nikolai1962; 11-09-2007 at 20:06.
    It's not a map.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO