thanks Barbarossa82, your the best.
can't wait to beat the crap out of that scumbag Alexander with the Immortals
thanks Barbarossa82, your the best.
can't wait to beat the crap out of that scumbag Alexander with the Immortals
'Only the Dead Have Seen the End of War' Plato
'Ar nDuctas' O'Dougherty clan motto
'In Peace, sons bury thier fathers; In War, fathers bury thier sons' Thucydides
'Forth Eorlingas!' motto of the Riders of Rohan
'dammit, In for a Penny, In for a Pound!' the Duke of Wellington
Good luck, hope you enjoy it!Originally Posted by Hound of Ulster
All mods within the Gold Collection are now hosted with the Org, all download links should now work!
HAve you deleted the superfaction line? That could delete the Senate Tag.When playing as unified Rome without the Senate, DO NOT CLICK on the Senate Offices button. You will get a CTD.
Names, secret names
But never in my favour
But when all is said and done
It's you I love
nope it doesn't - only thing that deletes the problem button (not tab) is internally re-naming the romans_senate faction, which is quite possible if you aren't using senate functionality but requires some careful modding of quite a few files.Originally Posted by Caius
Last edited by Makanyane; 12-15-2007 at 00:06.
Not used mods before? Looking for something small and fun?!Download the:
is moral higher than in vanilla? , because that really annoyed me. good mod
Last edited by the greek; 12-23-2007 at 13:54.
" its funny when you think that if no war had existed there could be no peace ,without war, peace has no oppsite,but in the end it means nothing but what is a idea but words that blossoms in the minds of fickle or brilliant men that give them purpose and to them a meaning ." William Anderson 1781
Having investigated the matter more fully, I must say that you were right and I was wrong. Those towns are bugged. I will release a replacement descr_strat.txt, downloadable from the VBM 5.0 post, for those who want to play without encountering this issue.Originally Posted by DUSAN THE MIGHTY
Thanks again for your vigilance!
if I installed the VBMods onto my Rome/BI diectory, will my current BI saves still work?
'Only the Dead Have Seen the End of War' Plato
'Ar nDuctas' O'Dougherty clan motto
'In Peace, sons bury thier fathers; In War, fathers bury thier sons' Thucydides
'Forth Eorlingas!' motto of the Riders of Rohan
'dammit, In for a Penny, In for a Pound!' the Duke of Wellington
It will probably work, no guarantees, but any map changes (i.e. landbridges) won't appear until you start a new campaign.
The mods work with previous saves, but I noticed a wierd cosmetic bug in my Persia and Eastern Empire campaigns. For some reason the world map and the detailed campaign map switch the faction control indicators in both Maurtenia and Arabia Superior (boundry color in campaign map, provience color in mini-map) between the factions controlling the two proviences at the time I installed the VBMods. When I place the cursor or have an agent in site of Dumatha, however it tells me that the provience is controlled by the oppisite faction as Tingi (In my Persia save, its ERE, in my ERE save, its Persia, with both 'switching' with the Berbers)
It doesn't seem to effect gameplay though.
I'll post an update when I take Dumatha with the Sassinsids the next time I play the campaign.
'Only the Dead Have Seen the End of War' Plato
'Ar nDuctas' O'Dougherty clan motto
'In Peace, sons bury thier fathers; In War, fathers bury thier sons' Thucydides
'Forth Eorlingas!' motto of the Riders of Rohan
'dammit, In for a Penny, In for a Pound!' the Duke of Wellington
Hello Barbossa82,
Im glad I'm playing now VBM for RTW 1.5. Now, there is a Total War. (Hey, a nice phrase for advertising). Still, a bug is rounding up there, Cartago Nova is still having the error that doesn't allow this town to be upgaded to a Large Town. And I am also having a bug with Rome no Senate. It seems when I take certain town, it makes a CTD which damages the game and make it unplayable. Any help on this matter will be apreciated.
Names, secret names
But never in my favour
But when all is said and done
It's you I love
Hi Caius, glad you're enjoying the game and thanks for your feedback.Originally Posted by Caius
The Carthago Nova bug (also affects Sardis and Hatra) is fixed by the updated descr_strat.txt you can download from the first post. If you've tried this fix but it doesn't seem to be working, it could be because you're using an old savegame, or because Windows Vista Account Control is preventing you from overwriting the original file. You could check inside the descr_strat file inside your game's directory and compare the Carthago Nova entry to that in downloaded version to see which of these issues is the likely cause.
I have seen a few CTDs with the unified Rome but hoped I had ironed them out. Could you tell me which town is causing the problem? And also keep a saved game to send me if I need to see it? Many thanks.
Hi Hound of Ulster,Originally Posted by Hound of Ulster
That's an interesting effect you describe, and not one I would have a clue how to cause if I tried! However it seems from your message that you may be using VBM-4-BI over a pre-existing savegame. Some weirdness must always be expected in such situations. My advice is always to start a new, clean campaign with VBM.
I thank you for this great mod.
I downloaded the fix you posted in the post, but such error still exists. I think this is because the starting population of Cartago Nova is 2000, and RTW make an error. I tried to change the governament place, but my in current campaign as Brittania Cartago Nova still is a town, despite the population is 2200.The Carthago Nova bug (also affects Sardis and Hatra) is fixed by the updated descr_strat.txt you can download from the first post. If you've tried this fix but it doesn't seem to be working, it could be because you're using an old savegame, or because Windows Vista Account Control is preventing you from overwriting the original file. You could check inside the descr_strat file inside your game's directory and compare the Carthago Nova entry to that in downloaded version to see which of these issues is the likely cause.
Its Sardinia. Sometimes I get a Regions_DB generic error when I exit the game, I started as Brittania, and there is not any trace of this bug. Since Rome did not invaded Carthage, such error doesn't exists.I have seen a few CTDs with the unified Rome but hoped I had ironed them out. Could you tell me which town is causing the problem? And also keep a saved game to send me if I need to see it? Many thanks.
Thank you for the sooner response.
Caius
Names, secret names
But never in my favour
But when all is said and done
It's you I love
I've checked the new descr_strat and it definately gives Carthago Nova a population of 1970. 2000 was the value from the old one which caused the bug. You must be experiencing a problem with overwriting the old file. And actually, I've just thought of why - it's to do with using the unified Rome switch. Solution - put the new descr_strat into your "VBMOrig" folder as well as into data\world\maps\campaign\imperial_campaign.Originally Posted by Caius
I can see I'm going to have to release a new 5.1 installer
As for the Sardinia issue I'll look into it and see what's going on there.
is the moral higher in this mod?
" its funny when you think that if no war had existed there could be no peace ,without war, peace has no oppsite,but in the end it means nothing but what is a idea but words that blossoms in the minds of fickle or brilliant men that give them purpose and to them a meaning ." William Anderson 1781
Yes, I think chain routs are no longer effective.Originally Posted by the greek
Names, secret names
But never in my favour
But when all is said and done
It's you I love
the AI in Alex Reborn could use a tweak. Even on the higher difficulty (I usually play M/M) the Defence of Persia campaign was too easy.
Make the Indians more aggresive.
'Only the Dead Have Seen the End of War' Plato
'Ar nDuctas' O'Dougherty clan motto
'In Peace, sons bury thier fathers; In War, fathers bury thier sons' Thucydides
'Forth Eorlingas!' motto of the Riders of Rohan
'dammit, In for a Penny, In for a Pound!' the Duke of Wellington
Really? That's a pity, 'cos I think it added to the realism of the vanilla game battles.Originally Posted by Caius
Anyways, looks like a pretty sexy mod, but I'm playing on v1.3, can anyone tell me where to download the patch to v1.5?
What are the penalties for failing Senatorial missions, since there are no longer rival Roman factions to fight against in the civil war? How does Senate standing benefit/hurt you?Originally Posted by Barbarossa82
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For 1.5 patch go to http://www.totalwar.com/
select 'Support' from side menu then go to 'Support-Rome' and scroll down...
One of the others can probably help more with rest of questions
Not used mods before? Looking for something small and fun?!Download the:
Actually I made only a very few changes to morale, almost all of them to reduce the morale of chariots. There shouldn't therefore be much difference in battle mechanics between VBM and pure vanilla.Originally Posted by Quirinus
The civil war/senate dynamic is obviously a lot limper when playing with a unified Rome. However, if your Senate standing dips too much you could still suffer financial penalties, exposure of negative traits amongst your family members, or your faction leader being ordered to commit suicide.
I see. That's good for me. ^^Actually I made only a very few changes to morale, almost all of them to reduce the morale of chariots. There shouldn't therefore be much difference in battle mechanics between VBM and pure vanilla.
What happens if you refuse to commit suicide?
WARNING! This baseline signature should never appear on screen!
Hey BAR82
Before I begin, can I just say well done on all three mods for the vanilla game, they have really given me an extended run on each game and made the AI just that bit better.
To my question, hope you don't mind me asking but I'm having a problem with a faction in BI and hoped you might be able to shed some light, since I'm using your mod with the rebel commander mod.
the link is as follows
https://forums.totalwar.org/vb/showthread.php?p=1820158
called BI Slavs family tree.
I've not had much luck and thought you might be able to point me in the right direction.
Thanks again.
Wow! These mods look and sound incredible. Awesome job.
My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881
For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.
Thankyou kind sirOriginally Posted by SpartanGlory198
Hi Third Spearman from the left,Originally Posted by Third spearman from the left
thankyou also for your feedback. Mod compatibility is always a challenging topic - although VBM makes only very modest departures from Vanilla, it nonetheless makes changes to a number of "fundamental" files in order to achieve this. My general attitude would be to say that VBM should be assumed to be incompatible with any mod other than BugFixer or basic formation mods.
Since this only seems to happen when using the family tree, my instinct would be to say that it has something to do with descr_names.txt or a similar file (I think that's what it's called off the top of my head). However, VBM doesn't actually modify this file, so I'm rather at a loss.
Have you tried uninstalling both mods (thereby reverting to vanilla) and then installing Rebel Commander straight over Vanilla? If you still get the crash, this could indicate that the problem isn't connected to VBM.
This sounds like a great mod, I haven't downloaded it yet because I'm still in the mid of an campaign I'd like to finish before installing your mod in order to avoid the difficulties that might occur.
Anyway I was wondering if you could evalulate a little about the weakend penalties you get from a prosperous economy. I don't mind the bad traits of the useless asassor or bad farmer family but the bad traits decreasing the managment skill really annoy me, because I have to queque buildings and such in order to stay under 50,000 d.
So is there a new border in RTW and BI from which on one will receive these bad traits or are they just less common to appear.
Anyway thanks a whole for your work.
Supreme Victory, The Shadow Fort
© Crazed Rabbit
It suddenly seems that the download link for VBM v5.0 for RTW doesn't work, is it just my browser or is the link broken?
Posted by John_Longarrow
Plus there is just something fricking cool about fricking elephants with fricking cannons on their heads.
The link itself works with me, but the downspeed drops to something around 1KB/s after alf is downloaded.Originally Posted by PapaNasty
But maybe that's because I use DownThemAll with Firefox and the page doesn't like Download-Manager.
I will try again later.
Supreme Victory, The Shadow Fort
© Crazed Rabbit
Had the same problem, took me an afternoon to download this thing. Including one time-out.Originally Posted by Roman_Man#3
Supreme Victory, The Shadow Fort
© Crazed Rabbit
I've been playing with the VBM a lot more lately, and I've noticed a problem. Not a technical problem, more like a problem in gameplay.
In vanilla, the generals' bodyguard were already slightly imbalanced with the two hitpoints and replenishable numbers, making them invaluable as early-game shock cavalry, especially to cavalry-challenged factions. The vanilla generals' bodyguard was formidable but managable, and the upgrade with the reforms made them relevant in the late-game. These armoured bodyguards are virtually impervious to missile fire, and will eat through low-level infantry without significant losses. For example, a Macedonian general charging a militia hoplite (and even a Greek hoplite) unit head-on will probably suffer no losses upon initial impact as well as break the phalanx, and continue to decimate it. While this isn't that much of a problem in the late-game where armoured and Spartan hoplites are far more common, they insanely imbalance the early-game, providing a low-cost, two-hitpoint, very armoured and replenishable heavy cavalry from the start of the game.
Has anyone else felt this, or am I alone in this?
Last edited by Quirinus; 05-25-2008 at 18:11.
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The links seem to be working fine again :)
I too have found the early general cavalry to be quite potent and formidable, but there are a few ways around this. One, is to play on "very hard" settings where the AI units get stronger bonus' towards you, and the other, is to create your own "house rules" not control the way you play, so you don't exploit any advantages you know about.
One other thing I have noticed, playing the alternate campaign in VBM for BI, is that after capturing the northern celt settlements, I always get a crash after the option screen asking what I want to do with it. It happens in every campaign
Otherwise, all the changes and modifications are great!
Posted by John_Longarrow
Plus there is just something fricking cool about fricking elephants with fricking cannons on their heads.
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