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Thread: Effects of Generals Stats

  1. #1
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Effects of Generals Stats

    Just wondering what are the exact effects of Command, Chivalry/Dread, Loyalty/Authority, and Piety?

    Right now I only have a rough idea of what each one does. You can correct me if I'm wrong, but AFAIK:

    • Command increases troops morale (but by how much per *), and maybe troop attack?
    • Chivalry boosts happiness (5% per *), and growth (0.5% per *), and maybe affects troop morale?
    • Dread boosts happiness (5% per *), and maybe affects troop morale?
    • Loyalty affects the likelihood of a General accepting a bribe (any stats for this), and maybe the price of a bribe? And also likelihood of random rebellions. Also, do captains have loyalty of 5* (base for Generals) or 0*?
    • Authority affects the likelihood of Generals/captains rebelling, is that all?
    • Piety had no effect that I can see. Does it affect religious convertion, or chance of surviving an inquisition?


    Thanks for any feedback.
    At the end of the day politics is just trash compared to the Gospel.

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Effects of Generals Stats

    Just adding on to what you said:
    -Command gives +2 morale per star according to an ancient post made at the Citadel by someone reputable. No bonus to unit stats otherwise. Higher command also increases the distance of your morale increasing effect.
    -Chivalry gives +1 morale per helmet. For AI, it increases the chance of your prisoners being released if you lost.
    -Dread reduces enemy morale by -1 per skull. For AI, it increases the chance of your prisoners being executed if you lost.
    -Loyalty reduces the chance of a successful bribing attempt (bribe outright refused before price is considered) as well as rebellion likelihood. Also determines level of success for princess' charm attempt. [more info in descr_campaign_db.xml]
    -You are right on authority
    -Piety increases (slightly) the amount of additional income as governor and determines who is governor, when multiple generals are present. It also influences the level of religious unrest, based on the religion spread in the region. Its some whacky formula which is quite elusive, but as a general rule, a high piety general should govern a settlement with high OwnReligion and a low piety general should govern a settlement with little OwnReligion.
    Last edited by FactionHeir; 09-01-2007 at 16:06.
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  3. #3
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Effects of Generals Stats

    Thanks for that FactionHeir, that Piety info you gave me could save my Frenchmen some trouble in the Holy Lands, I hoped maybe my high piety Generals would increase the speed of conversion in the provinces.
    At the end of the day politics is just trash compared to the Gospel.

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