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Thread: Titles of Office

  1. #1

    Default Titles of Office

    Does anyone know where I can find a list of what each of the Titles of Office give to the general you give them to?

    Does anyone else find it strange that you can'give the Grand Admiral Title to a ship? You can only give it to a land based unit!

    I've found these titles to be invaluable. being able to boost a 5* general up to 8* thanks to a provincial title and military title of office is a huge benefit.

    Also, does anyone know if the odd numbered stars (3* etc.) give any benefit or is it just the even numbered ones that count? I've noticed that as your general get more *'s the announcement says things like "he is now famous through out the land" and "he is now one of the most sucessful generals that has ever lived"

    Does this perhaps give them a morale boost to their army? I'd like to think there was some benefit to being a 5* instead of a 4* general.

    what's the highest * general you've ever got? How about the highest valour unit? I had a 10 valour Royal Knights in one game. They didn't suck too much.

  2. #2
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Titles of Office

    The "stats" for offices and titles are all set in the startpos file, so you can open that up and have a look - there's one for each era, but I guess the scrolls will all be the same. So you will need to find the files in the MTW/campmap/startpos folder and they are called early.txt, high.txt, late.txt, and open with notepad (sorry if I'm teaching you to suck eggs )

    About half to two-thirds of the way down you'll see a couple of sections labelled SetTitle:: and SetOffice:: (IIRC) which will list all the province titles and offices - offices are by faction, so you'd need to look for whichever faction you're interested in.

    And of course, if you want a bit of fun you can always try twiddling the values a bit (but always keep a back up of the file, just in case )

    IIRC the highest valour unit I ever had was a 15 (!!) can't remember what unit/faction it was, almost certainly a prince with lots of v'n'vs like "pride", "utterly fearless" etc etc but a lot of butt got royally kicked, anyway
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    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Titles of Office

    Odd numbered generals give a morale boost on the battlemap.

    There's two of "unseen" morale boneses that the general gives, one is +1 morale for every 2 stars on the whole map and the other is +1 morale for every star in the proximity of the general.

    They're both mentioned something like "confident of the general's reputation" and "confident that the general is near". Been a while since I played so I don't remember the exact formulation of those.

    So a even star general is giving considerbly more than a odd star, but it isn't entirely useless.

    They only show 9 stars, even if the generals got more than 9. But I'm not sure if there's a theoretical maximun when it comes to valour (although there's a practical maximum). My personal best is something like 12 valour (a prince of course), but the record I've seen is insane, it was something like 30+ valour for a single royal knight. Caused by extreme breeding.
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    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Titles of Office

    Command stars top out at 9 - proof of this being seen when you have a 9 star guy with something like "Specialist attacker" the valour of the army will only be raised by the same four points as when he's defending. So there's no point wasting your titles raising anyone "beyond 9" as there is no beyond 9. Someone else can put that star to better use
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  5. #5

    Default Re: Titles of Office

    Quote Originally Posted by Ironside
    Odd numbered generals give a morale boost on the battlemap.

    There's two of "unseen" morale boneses that the general gives, one is
    Spoiler Alert, click show to read: 
    +1 morale for every 2 stars on the whole map
    and the other is +1 morale for every star in the proximity of the general.

    They're both mentioned something like "confident of the general's reputation" and "confident that the general is near". Been a while since I played so I don't remember the exact formulation of those.
    Does this mean that if I have an 8* general it gives a Morale boost to all of my armies everywhere? even if they are in a different continent? Is this cumulative (two 8*'s on the map gives twice the global morale boost) or does only your highest general count.

  6. #6
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Titles of Office

    Quote Originally Posted by Heidrek
    Does this mean that if I have an 8* general it gives a Morale boost to all of my armies everywhere? even if they are in a different continent? Is this cumulative (two 8*'s on the map gives twice the global morale boost) or does only your highest general count.
    No, your general will only give his morale (and valour) boost to the stacks he's comanding.
    Your units on the battle field all get +1 morale for every 2 stars and all the units that are within a certain range of your general (I think it was 50 or 100 feet) get an aditional +1 morale boost for every star.
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  7. #7

    Default Re: Titles of Office

    Thanks Phill, that makes sense.

    I've just headed into the Desert for the first time, invading the Egpyt held teritories of Morrocco and Algeria.

    I'm thinking I will make this a scorced earth war, taking a teritory and destroying it completely straight away, except for any ports. I've noticed for the first time that my units are sufferring fatigue very badly, even those with only medium levels of armour.

    Is there a formula of some sort or an armour threshold that determines which units get fatigued? I've found that even my reinforcement Spanish Jinnettes are arriving at the battlefield already on 2 bars of fatigue. My Chivalric Knights arrived Totally Exhausted and couldn't even charge. they still did pretty well anyway but still, I'd like to get the best out of them.

  8. #8
    Needs more flowers Moderator drone's Avatar
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    Default Re: Titles of Office

    Quote Originally Posted by Heidrek
    Is there a formula of some sort or an armour threshold that determines which units get fatigued? I've found that even my reinforcement Spanish Jinnettes are arriving at the battlefield already on 2 bars of fatigue. My Chivalric Knights arrived Totally Exhausted and couldn't even charge. they still did pretty well anyway but still, I'd like to get the best out of them.
    I think the fatigue penalty for armor starts low (2-3?), with anything above level 5 being fairly useless. Caravel or Ironside can answer that for sure. Also, if I'm not mistaken, reinforcements always come on somewhat fatigued, regardless of the map type.
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    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Titles of Office

    Quote Originally Posted by Heidrek
    Is there a formula of some sort or an armour threshold that determines which units get fatigued? I've found that even my reinforcement Spanish Jinnettes are arriving at the battlefield already on 2 bars of fatigue. My Chivalric Knights arrived Totally Exhausted and couldn't even charge. they still did pretty well anyway but still, I'd like to get the best out of them.
    Your troops will suffer the same fatigue outside the map as standing still for the battle does inside. This means that it will lower to 2 bars after a while normally, and added penalties on top of that for deserts and blizzards for the troops that would normally suffer from that.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

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  10. #10
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Titles of Office

    I believe the consensus here is 3 or 4 points of armour as the max amount of armour you can bring into the dessert and still fight decently well. Units with a higher armour rating can still preform well in the desert but not as good as on lush terrain and certainly not as many times. I don't think that you can get more than one good charge from CK's in the desert.

    P.S. Gallowglasses, clansmen and the likes are great in the desert.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
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  11. #11
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    Default Re: Titles of Office

    Quote Originally Posted by Heidrek
    Does anyone else find it strange that you can'give the Grand Admiral Title to a ship? You can only give it to a land based unit!
    Not if you know your Gilbert and Sullivan:


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  12. #12

    Default Re: Titles of Office and Desert Units

    Titles
    One aspect of the provincial titles is that most gain loyalty over time if you leave them unassigned - 10 turns or so. So, if you want to give a starred province, like Normandy, to a low loyalty general it's better to hold off for a while, and see if the extra loyalty shield gets added. Patience, they say, is a virtue.

    I've not noticed this with the offices of state, though.

    Desert Units
    On the deserts subject I'm with the auxillaries too. Bulgarian Brigands are another useful desert fighting unit, and are often offered in Inns when you're getting close. I've had a BB unit that had chased routers to the edge of the map, only to meet a reinforcing Ghulam Bodyguard unit coming in. I thought the BB's were done for, but they retreated, turned to fire, and retreated again. The Ghulams were too exhausted to catch them, and eventually, at half unit strength, they turned and fled.

    I'll always consider the mercenaries for desert fighting - Saracen Infantry, Muwahids and Turcoman Foot often come up, but rarely Camels. You'll find that the Inns are almost suggesting troops for you to use, which might be helpful even if you don't hire the particular unit.

    Likewise, it's handy to bribe an Islamic garrison for the purpose, if you can.

  13. #13
    Member Member Riblet's Avatar
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    Default Re: Desert Units

    I've found Mounted Sergeants to be very effective in the desert. You really want to route the opposing army off the battlefield quickly and that the MS are good at that with their charge bonus. Their armor is a 4, but I'm usually a long way toward having won the day by the time they are exhausted rounding up routed troops. The combination of spear type units to form a solid line, archers to damage moral and get some kills, and the MS to flank and cause discontent has thusfar (in early) been enough. You have to watch for the sergeants not being attacked by a strong unit of camels head to head though as they can take heavy losses.
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  14. #14

    Default Re: Desert Units

    effects of desert on armoured units

    Cavalry Armour Level 2&3 (depletion 50%/recovery 50%)
    Cavalry Armour Level 4&5 (depletion 75%/recovery 25%)
    Cavalry Armour Level 6&+ (depletion 100%/recovery 0%)

    Infantry Armour Level 1&2 (depletion 50%/recovery 50%)
    Infantry Armour Level 3&4 (depletion 75%/recovery 25%)
    Infantry Armour Level 5&+ (depletion 100%/recovery 0%)

    more from my compilation of info :)

    remember if you invade the desert dont make the army from a place with an armourer it tends to make them worse rather than better

    also the camel penaltys

    Fear of camels

    +4 def for camels against horses
    +2 atk for camels against horses

    and fatigue levels just so you know how bad it is
    Exhaustion

    -2 atk when quite tired
    -3 atk, -1 def very tired
    -4 atk, -2 def exhausted
    -6 atk, -3 def totally exhausted

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