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  1. #1
    Member Member Gaiseric's Avatar
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    Default Trait Building?

    Looking at some of the threads and guides on the forums and the vices and virtues .pdf, I have a couple questions about trait building:

    My strategy is to try and develop some great vice free governors, but first I need to know if governors die from old age in the course of the game?

    The MTW guides mention that you can demolish and rebuild farms to build up your governors virtues. With reference to the above question, how feasible is this?

    What levels of farms do you build up and demolish?

    The .pdf says that to get the steward trait, you have to improve your farms by two levels from 0 to 40% or from 20% to 60% to trigger the trait. Does building 20% farms twice count?

    What is the best way to get the magnificent steward trait other than through the passage of time?

    Thanks:)

    Edit: Forgot to ask: Can one man govern multiple regions?
    Last edited by Gaiseric; 10-04-2010 at 20:00.

  2. #2
    Needs more flowers Moderator drone's Avatar
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    Default Re: Trait Building?

    Quote Originally Posted by Gaiseric View Post
    My strategy is to try and develop some great vice free governors, but first I need to know if governors die from old age in the course of the game?
    Generals/governors die from old age, but by default they are replaced with a younger general with the same stats and VnVs. You can change this by running the game with the -green_generals switch, the replacement will be a fresh start. Can't remember if the title conveys in either case, or if you get the option to reassign on old age death.
    Quote Originally Posted by Gaiseric View Post
    The MTW guides mention that you can demolish and rebuild farms to build up your governors virtues. With reference to the above question, how feasible is this?

    What levels of farms do you build up and demolish?

    The .pdf says that to get the steward trait, you have to improve your farms by two levels from 0 to 40% or from 20% to 60% to trigger the trait. Does building 20% farms twice count?
    Not sure about this one. I assume you can just build Improved Farmland I, destroy, rinse/lather/repeat. Never tried it, I'm usually to busy building up province infrastructure to spend the 2 extra years.
    Quote Originally Posted by Gaiseric View Post
    What is the best way to get the magnificent steward trait other than through the passage of time?
    Keep building farm improvements.
    Quote Originally Posted by Gaiseric View Post
    Edit: Forgot to ask: Can one man govern multiple regions?
    Nope, only one region per governor.
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    Member Member Gaiseric's Avatar
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    Default Re: Trait Building?

    Thank you very much for the quick reply!!! I am playing Ancient: Total War right now and just started getting back into this game. I'll do some tests with farms and governors in my next couple of campaigns and see how it turns out. I'll post the results on how the trait building goes in my campaigns, back here on this thread.

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    Member Member Gaiseric's Avatar
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    Default Re: Trait Building?

    Quote Originally Posted by drone View Post
    Generals/governors die from old age, but by default they are replaced with a younger general with the same stats and VnVs. You can change this by running the game with the -green_generals switch, the replacement will be a fresh start. Can't remember if the title conveys in either case, or if you get the option to reassign on old age death.
    Didnt mean to double post but I thought that I should check to see what the -green_generals switch is? How can I find out if Ancient:Total War uses this, and how do I restore it to default?

    Thanks:)

  5. #5
    Needs more flowers Moderator drone's Avatar
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    Default Re: Trait Building?

    Quote Originally Posted by Gaiseric View Post
    Didnt mean to double post but I thought that I should check to see what the -green_generals switch is? How can I find out if Ancient:Total War uses this, and how do I restore it to default?
    The switches are built into the executable, so every mod should have the -green_generals capability. To run with it, right-click on the launch icon on your desktop, and select Properties. Under "Shortcut", you want to modify the "Target" line, add -green_generals inside the quotes after the Medieval_TW.exe. Hit OK to save, and then double-click the icon to launch the game.
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    Member Member Gaiseric's Avatar
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    Default Re: Trait Building?

    Thanks for Answering!!! That would have been the last place I would have looked for something that changes the game so much. Lol, good thing you replied when you did. You saved me a whole night of endless searching through the .txt files.

    Its good to see that there is an option for replacements. MTW is such a great game!!! I'll build some governor traits for a few campaigns and maybe come back to this thread and add that line to my game.

  7. #7
    Member Member Gaiseric's Avatar
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    Default Re: Trait Building?

    Sorry to double post again drone. Dont know if thats worse then starting a new thread in a dried up forum.

    Anyway, I dont think that I will be able to use my governor strategy because I am having trouble recruiting loyal generals with decent acumen. The ones I have been getting lately have either one or the other. Other then handing out titles, what are some ways to improve a units\generals loyalty?

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