Results 1 to 7 of 7

Thread: assasinate your own...

  1. #1

    Default assasinate your own...

    characters. it is not possible for me, I know it was in TW I so how can I make it possible here? Instead of sending extreme low loyality generals to sucide missions I should be able to assasinate them (for example). It might have been asked (?). Please help me.

  2. #2

    Default Re: assasinate your own...

    As far as I know this wasn't possible in M2TW original.

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: assasinate your own...

    I've been seeing a reference to "kill_character" in one of the kingdoms campaign_script files (I think it was Teutonic).

    So I'm guessing what one could do is set up the campaign script to check at CharacterTurnEnd for whether a given character has a given trait and if so, kill_character.
    To do so, you'd make a new trait (or use one of the unused ones) and use give_trait in a running game to give it to your desired (or rather undesired) character. Do make sure when setting the trait up though, that its available to all (considering you also want to remove agents that way)

    Not sure if it will work in M2TW, since I only saw this entry in a kingdoms script file.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: assasinate your own...

    Quote Originally Posted by FactionHeir
    I've been seeing a reference to "kill_character" in one of the kingdoms campaign_script files (I think it was Teutonic).

    So I'm guessing what one could do is set up the campaign script to check at CharacterTurnEnd for whether a given character has a given trait and if so, kill_character.
    To do so, you'd make a new trait (or use one of the unused ones) and use give_trait in a running game to give it to your desired (or rather undesired) character. Do make sure when setting the trait up though, that its available to all (considering you also want to remove agents that way)

    Not sure if it will work in M2TW, since I only saw this entry in a kingdoms script file.
    Yeah if you know the character's name that's fine.

  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: assasinate your own...

    Ah, you actually need the character's name for kill_character and it won't work simply on checking if he has a given trait?
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  6. #6
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: assasinate your own...

    Quote Originally Posted by FactionHeir
    Ah, you actually need the character's name for kill_character and it won't work simply on checking if he has a given trait?
    No, how should that work? There's no command in the game that is context-sensitive (or rather none that really works).
    This one doesn't even parse the "this" keyword.

  7. #7
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
    Join Date
    Oct 2006
    Location
    In a hopeless place with no future
    Posts
    8,646

    Default Re: assasinate your own...

    I've noticed your spies can appeaer as targets for your assasins if they are in an enemy settlement, never actually tried to see if it worked though.
    At the end of the day politics is just trash compared to the Gospel.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO