
Originally Posted by
FactionHeir
I've been seeing a reference to "kill_character" in one of the kingdoms campaign_script files (I think it was Teutonic).
So I'm guessing what one could do is set up the campaign script to check at CharacterTurnEnd for whether a given character has a given trait and if so, kill_character.
To do so, you'd make a new trait (or use one of the unused ones) and use give_trait in a running game to give it to your desired (or rather undesired) character. Do make sure when setting the trait up though, that its available to all (considering you also want to remove agents that way)
Not sure if it will work in M2TW, since I only saw this entry in a kingdoms script file.
Bookmarks