The Irish. You've got to love turtle island!![]()
The Irish. You've got to love turtle island!![]()
Sometimes good people must kill bad people to protect the rest of the people.
Picts all the way. They're quite challenging, since the vikings usually decide to give you a good rading at some point. It's also nice to be the only faction with crossbows. Definitely come in handy against huscarls.
Hello My Pictish BrotherOriginally Posted by Brave_Sir_Robin
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Well I like the Saxons as sometimes it's nice to be a superior force and bully your neighbours into submission with your heavy troops that make the celtic style warriors flee in panic. I think the Saxon campaign is the only MTW campaign I ever finished.... by winning.
I like the Welsh too. Played their campaign just to get the Welsh Bandits. Of course many, many years in and I'm no closer to getting them and I suspect the fate of the Welsh is decided well before you can train them. Their celtic warriors are interesting too - just throw them at the enemy spearmen and watch them slaughter them.... whilst dying horribly themselves. It's an interesting campaign being stuck next to the two most powerful factions in the campaign: the Mercians and Saxons, (the Vikings never do much). Whoever you attempt to attack, the other one just ends up growing more powerful whilst you find yourself stretched. I stopped playing the campaign when after beating the Saxons, I was faced with a mega-rich Mercian army bordering half my regions and with massive spearmen armies led by about 10 x 6-8* generals. How can my puny celtic warriors compete, especially when the Huscarles finally arrive?? Heh I must continue the campaign to see.
So overall, I'm torn between the Saxons and Welsh. If I could train those Welsh bandits without needing a ridiculous level of technology then I'd definitely opt for the men from the valleys.
Improving the TW Series one step at a time:
BI Extra Hordes & Unlocked Factions Mod: Available here.
I'll preface this by noting that I have yet to play all VI factions, but of those I have tried thus far...
1) Picts
2) Northumbrians
3) Mercians
4) Saxons
5) Vikings
...and the gap between 1 and 2 is widening the further my current campaign goes.
Northumbria rated higher with me than Mercia or the Saxons just because their positioning leant itself tio a greater challenge.
Picts by a long shot.
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I voted Welsh - they were the first faction I tried in VI, so it's more of a "first love" thing than anything rationalIt is one of the more challenging ones I find. But I also like the Irish, and would probably put the Northumbrians third, as they're in a difficult position for a "huscarle" faction. It's all about border management with the Northumbrians.
I think the Scots are my least favourite, due to their total lack of armour-piercing weapons. Until I tried the Scots, every MTW and VI campaign I'd played I'd taken through to 100% - with the Scots I was more than happy to accept the 60%, just to end the misery of hacking into huscarles with clansmen. It was just a long, slow, miserable bloodbath. The Picts are easier/more fun but I have serious doubts about the Pictish crossbow - the only basis for this is a rock carving, which probably only shows they once saw Roman crossbows. It's probably just as safe a conclusion as 'tribesmen in Papua New Guinea have made pictures of aircraft, therefore they must have an airforce'.
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