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  1. #1

    Default Raid option

    Is it a way to add a "raid" option when taking over a city/castle? My idea of this option is that it sacks the city for all it's worth (damages all buildings 100%, gives you loads of cash) and then returns it to it's original faction. This would be cool in the sense of for example playing Denmark, and then go on raids in britain without actually settling down there.
    Another thing that would be cool with it would be to send raids down to the rich middle east, without having to deal with the pop unhappiness and such after you capture something.

    Anyone know how to do this?
    "Screw you guys, I'm going home..."
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  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Raid option

    It was there in RTW and still is used in M2TW by mongols and timurids.

    The only difference being that the settlement is given to the slave rather than the original owner, but I'm not sure whether that is hardcoded or not or whether it can be circumvented via campaign_script.
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  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Raid option

    I think it's hardcoded to horde factions.

  4. #4

    Default Re: Raid option

    Do we know if it's hardcoded for sure? This is a feature i'd like to get ahold of too...
    ....
    The hanged man will kick at anything when the noose starts to tighten around his neck
    ....

  5. #5

    Default Re: Raid option

    Quote Originally Posted by Eldgrim
    Do we know if it's hardcoded for sure? This is a feature i'd like to get ahold of too...
    Its not hard coded, just give your faction the horde ability in the sm factions file. However they can only do it, when they are in horde state, ie they have no settlements. I have this working in my meso american kingdoms mod

    cheers
    Jason
    Semper Proesto Patrice Servie

  6. #6

    Default Re: Raid option

    Why is this really necessary? I do this all the time, already.

    Move in, take a city, sack it, convert all of the buildings to cash, set the taxes to very high, and just leave.

    In a couple of turns the town will rebel, hurting you in no way, since you don't care, and in the meantime you'll collect a bit of tax cash.

    Evil, but fun.

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