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Thread: Trainable heretics

  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Trainable heretics

    As the title says, I want to make the slave faction able to train their priests, which are heretics.
    I've got them to be able to act like a normal faction for some extent already, but its kind of sad to see their regions not turning heretic slowly.

    Tried adding agent heretic to the walls for instance, but the buildings file will return an error saying there is no such agent/unit, even though it is listed in one of the files (I think descr_characters or descr_skeleton)
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  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Trainable heretics

    Quote Originally Posted by FactionHeir
    As the title says, I want to make the slave faction able to train their priests, which are heretics.
    I've got them to be able to act like a normal faction for some extent already, but its kind of sad to see their regions not turning heretic slowly.

    Tried adding agent heretic to the walls for instance, but the buildings file will return an error saying there is no such agent/unit, even though it is listed in one of the files (I think descr_characters or descr_skeleton)
    Wouldn't priests of a faction with heresy as their religion automatically convert to heresy?

  3. #3
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Trainable heretics

    Yeah don't religious agents in M2TW just convert to the factions religion.

    FactionHeir, open up the descr_character file to find the exact name of the agent.

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Trainable heretics

    Well what I wanted to imply is trying to set up priests instead of heretics.

  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Trainable heretics

    Quote Originally Posted by Lusted
    Yeah don't religious agents in M2TW just convert to the factions religion.

    FactionHeir, open up the descr_character file to find the exact name of the agent.
    Normal catholic priest:
    Code:
    type			priest
    
    actions			moving_normal, denounce
    wage_base		100
    starting_action_points	80
    
    faction			venice
    dictionary		15
    strat_model		catholic_priest						; default model
    strat_model		catholic_bishop						; medium level priest
    strat_model		catholic_cardinal					; advanced priest
    Heretic:
    Code:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    type			heretic
    
    actions			moving_normal
    wage_base		0
    starting_action_points	80
    
    faction			slave
    dictionary		2
    strat_model		heretic
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    Somewhat different coding. I tried before to make heretics hirable:

    Code:
    agent heretic  0  requires factions { slave, }
    The error returned was that the game couldn't find a heretic agent type or so.

    As for alpaca's suggestion, I would have to change a few things in the descr_character to align the heretic in a similar fashion as the priest code first?
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  6. #6
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Trainable heretics

    No, you'd simply add another entry for the priest character and use the models and skins of the heretic.

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