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Spoiler Alert, click show to read:
The late Emperor Peter von Kastilien the Tyrant, Lamm der Wahrheit.
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In his closet?Originally Posted by gibsonsg91921
TC: Quite interesting proposal regarding cavalry armies. So we get lightning strike forces everywhere unless we build a few forts along the way?
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hes in jail, he has all the time in the world to do that nowOriginally Posted by FactionHeir
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but theres gonna be some arse-kicking once hes loose
The late Emperor Peter von Kastilien the Tyrant, Lamm der Wahrheit.
Join Capo de Tutti Capi II! It's totally amazing!
You ain't Peter the Merciless for nothing, eh?
Will be interesting to see how Peter will act and change his allegiances if he becomes Prince.
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I have made several changes to the FAQ and marked them in red for ease of viewing. All the changes are things that have been discussed in this thread (which is why I posted in the first place) except for one. I want rebellions to have a legitimate chance of surviving for more than a turn or two, since they seem to be a potential source of a lot of fun for both the rebels and the loyalists. So, I have given them an extra source of Income. It is listed under the Fixed Income section, but I will paste it here for ease of reference:
Provinces that belong to a Count who remains loyal to their Duke will provide 1 income to BOTH the Count and the Duke. Counts that rebel from their Dukes will receive an income of 2 from the province they declare as their 'Capital' for the rest of the Cataclysm, provided that all other requirements for the income are met. Rebel Capitals that are Castle settlements will receive an income of 1; this is the only way that a Castle settlement can produce Fixed Income during the cataclysm. Rebel Capitals cannot be moved during the cataclysm, even if you capital is held by the AI or has fallen under the control of another player; if you care about the extra income, you had better protect it.
Last edited by TinCow; 10-06-2007 at 15:21.
What happens if a Rebel Capital is lost? Do they get to declare a new one then?
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Nope, it's still their capital. They have to re-conquer it if they want the extra income back. I will add that to the FAQ.Originally Posted by FactionHeir
edit: Rebel Capitals cannot be moved during the cataclysm, even if your capital is held by the AI or has fallen under the control of another player; if you care about the extra income, you had better protect it.
Last edited by TinCow; 10-06-2007 at 15:22.
i got some ideas...
and btw, im actually Peter the Scarred now. but im still 8 dread, merciless conqueror, and etc. im brutally scarred and bastion of health. that is a lot of hit points there.
The late Emperor Peter von Kastilien the Tyrant, Lamm der Wahrheit.
Join Capo de Tutti Capi II! It's totally amazing!
Yeah, autocalc makes the BattleScarred trait crop up very easily. Like +1 for each battle autocalced. And even when losing a battle it never gives you the Coward trait. Wonder how the autocalc reads the traits file really.Originally Posted by gibsonsg91921
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
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Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
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