I have mod this in 2 ways in my Britain Campaign:Originally Posted by bggeneral
1. Mod the export_descr_unit file to lower the recruit_priority_offset for artillery.
For example, the default of the priority offset of peasant is -35, spear militia is -25, Armored Sergeants is 20 and those artillery is 18~25. So the AI will recruit artillery in their cities most of the time but not those militia unit. And since there are like 4 cities to 1 castle ratio in game, the AI will turn out with 50% + artillery army.
What i have done is mod the artillery offset to 0 or 5, spear militia as 0 therefore the AI will recruit more spear militia if they dont have much castle left.
2. Mod the export_descr_buildings file to lower the recruit pool of artillery.
Meanwhile, i have lower the siege or cannon building's recruiting pool for artillery as well. I have mod it so each artillery will take 4 turns to become avaiable and have a maximum pool of 1, instead of 3 in default.
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