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Thread: No further patches for M2TW or Kingdoms (update: Kingdoms patch announced)

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  1. #1
    Unpatched Member hrvojej's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    Just for the record:
    While absents's latest post was perhaps not entirely on topic, I don't think that it should have been deleted.
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  2. #2
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by hrvojej
    Just for the record:
    While absents's latest post was perhaps not entirely on topic, I don't think that it should have been deleted.
    The post included a personal attack and had nothing whatsoever to do with the discussion. Further actions on absents are pending. Please keep this thread on-topic.
    Last edited by TinCow; 10-25-2007 at 13:36.


  3. #3

    Default Re: No further patches for M2TW or Kingdoms

    Not too long after M2 was released, I decided not to post here at the org anymore, because I felt the mods were too quick to close threads like this one. Thanks to Jack Lusted's post suggesting that the only way we'll get a patch is if many of us complain. I felt the need to add my 2 cents worth, and am now thinking that the heavy handed censorship of negative threads is the reason why we don't get "No further patches for M2TW or Kingdoms".

    M2 still has many bugs, and still needs quite a bit of optimisation as far as unit cohesion and AI are concerned. Not to mention the unspecified errors causing a CTD. The community has taken the time to make buglists that have simply been ignored by CA/Sega.

    The decision not to support the game after patch 1.2 is an absolute shame, and will lose more customers than those few who take the time to post their opinions would suggest. I think most gamers who dislike certain gameplay features or just buggy software in general don't even bother to complain, they just don't buy anymore products from that company. Which is what I do with all other games, except of course TW.

    Kingdoms is not an expansion, it is just a mod. So, the decision not to touch the game code and risk the need for another patch was obviously made long ago. CA/Sega sold us all a cheap mod, dressed up as an expansion, this alone is an outrage, and they deserve to be dragged over the coals for this fact alone, not just for refusing to support their product. If they would have tried this with their previous games the community would have been up in arms. The absence of a call to arms indicates to me that most long time fans have already given up on TW and moved on.

    So, who is responsible for this sad state of affairs? The heavy handed (don't scare away the devs) moderation, corporate greed, lack of manpower or all of the above. Whatever the reason(s) the lack of support and the cheapskate xpac leave a sour taste in my mouth, I won't say i'll never buy another CA/Sega game, but I will say if I do it will be a very long time after that games initial release before I even consider doing so.

  4. #4

    Default Re: No further patches for M2TW or Kingdoms

    Thanks to Jack Lusted's post suggesting that the only way we'll get a patch is if many of us complain.
    That is not what i was saying. Whacker was asking what the best way to bring thing to our attention would be as we do not like petitions, that is what i was responding to. Please do not take my words out of context or to say things they don't. I was just saying what the best way to bring any issue that is very important to the community to our attention, not just specifically this one.
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  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by Jack Lusted
    That is not what i was saying. Whacker was asking what the best way to bring thing to our attention would be as we do not like petitions, that is what i was responding to. Please do not take my words out of context or to say things they don't. I was just saying what the best way to bring any issue that is very important to the community to our attention, not just specifically this one.
    By the way, judging from the number of posts and views of the buglist, will that ever be fixed?

    One thing I am rather curious about is why CA will not listen to petitions but rather to forum threads with large numbers of posters/posts. Both are in a way the same I think.
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  6. #6
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by FactionHeir
    By the way, judging from the number of posts and views of the buglist, will that ever be fixed?

    One thing I am rather curious about is why CA will not listen to petitions but rather to forum threads with large numbers of posters/posts. Both are in a way the same I think.
    It is a lot easier to just reply to a post with a "I sign" message than writing a detailed post which means that people can do it without a lot of fuss. That's the whole point of petitions, to make the petitioners as little work as possible.

    For CA (or probably a lot of companies) I guess the reasoning goes like: "If they can't be bothered to write detailed posts explaining their problem, it's not too important to them, therefore we can get away with ignoring them"
    The thing is that with petitions there's a very small percentage of people who will actually take steps if CA doesn't heed it, whereas with such a thread you can see that some people already claimed they wouldn't buy another game from CA/SEGA in the near future (including myself), and they did it in a way that is a lot more credible than a random petition you can sign with two words...

  7. #7

    Default Re: No further patches for M2TW or Kingdoms

    IMO the worst thing about this entire series was the old one patch policy.

    Again IMO, the best thing Sega brought to the series was the death of this policy.

    As I write my Kingdoms guides for the official site I'm having to leave sections with "This is currently bugged but if it is fixed in the future it should ..." Credit must be given that those sections are not edited out before the guide is put up for download. I hate having to write them, and was originally doing so in the belief that one day those sections would benefit players because the issues would be addressed.

    It would be a shame of the greatest sort of I were wrong on both counts.
    Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.


  8. #8

    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by Jack Lusted
    Whacker was asking what the best way to bring thing to our attention would be as we do not like petitions,...
    Of course you don't. Lots of signatures on an organized petition makes CA look bad. After the RTW petition, The Shogun announced that CA would no longer consider petitions, and the org moderators blocked futher attempts of players to organize petitions.

    RTW multiplayer patch petition org signers, 22Oct2004, (this petiton picked up more signatures at .com):

    1 [cF]Adherbal
    2 [cF]Maharbal
    3 [FF]Tyrone
    4 [FF]Anniep
    5 [FF]Blackpanther
    6 [FF]Crandaeolon
    7 [FF]Darkhalf
    8 [FF]Gustavus2
    9 [FF]Hammer
    10 [FF]Hobbes
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    12 [FF]mIcK
    13 [FF]n3xt
    14 [FF]Nopileos
    15 [FF]Phoenix
    16 [FF]Sequence.7
    17 [FF]Sir_Killalot
    18 [FF]Tempiic
    19 [FF]Will
    20 [LEGIO] VII CLAUDIA
    21 [LEGIO]Alex
    22 [LEGIO]Angelius
    23 [LEGIO]capago64
    24 [LEGIO]Cheros
    25 [LEGIO]DIX
    26 [LEGIO]Dracula
    27 [LEGIO]Edi
    28 [LEGIO]Emperor
    29 [LEGIO]fenix legion
    30 [LEGIO]Flea
    31 [LEGIO]Franied
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    36 [LEGIO]Lucio Decimocis Cospuccio
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    38 [LEGIO]PILUM
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    40 [LEGIO]Primigenia
    41 [LEGIO]Silvanus
    42 [LEGIO]TITUS AUGUSTUS
    43 [LEGIO]XXI Rapax
    44 [LEGIO]XXX ULPIA
    45 [LEGIO]XXX ULPIA
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    49 [VDM]Xenophon
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    Last edited by Puzz3D; 10-25-2007 at 19:44.

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  9. #9
    The Black Senior Member Papewaio's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by Puzz3D
    After the RTW petition, The Shogun announced that CA would no longer consider petitions, and the org moderators blocked futher attempts of players to organize petitions.
    Not true. Me, myself and I started a petition on the thirty-first of May on the two thousand and sixth year of our lord AD.

    I'm pretty sure that the year 2006 falls after 2004.

    Petitions like anything else here are allowed if they remain civil.

    It is the failure to meet expectations that makes people angry. Advertised features that are marketed and then not meet and refused to be patched is a ready way to fail to meet expectations.
    Our genes maybe in the basement but it does not stop us chosing our point of view from the top.
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    Pape for global overlord!!
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    The rest is either as average as advertised or, in the case of the missionary, disappointing.

  10. #10

    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by Papewaio
    Not true. Me, myself and I started a petition on the thirty-first of May on the two thousand and sixth year of our lord AD.

    I'm pretty sure that the year 2006 falls after 2004.

    Petitions like anything else here are allowed if they remain civil.
    Ok right. It was at .com that they were suppressed.
    Last edited by Puzz3D; 10-26-2007 at 14:52.

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  11. #11

    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by IceTorque
    Not too long after M2 was released, I decided not to post here at the org anymore, because I felt the mods were too quick to close threads like this one. Thanks to Jack Lusted's post suggesting that the only way we'll get a patch is if many of us complain. I felt the need to add my 2 cents worth, and am now thinking that the heavy handed censorship of negative threads is the reason why we don't get "No further patches for M2TW or Kingdoms".
    The org has to be careful not to go too far because Creative Assembly will take legal action against them.

    Quote Originally Posted by IceTorque
    Kingdoms is not an expansion, it is just a mod. So, the decision not to touch the game code and risk the need for another patch was obviously made long ago.
    Good point, and this is probably why they didn't anticipate any problems with Kingdoms. Unfortunately, CA has demonstrated time and time again that the debugging method they use on initial releases fails to catch many problems. The number of bugs in RTW v1.0 was staggering, and the readme for the RTW v1.2 patch doesn't list all that was fixed. This is where the community and the community based beta teams used for patch testing were very helpful in bringing the game up to a more finished level. CA went away from using community based beta teams to hiring a single experienced player to help identify problems, but it hasn't worked out as well eventhough he is there working before the v1.0 release.

    Quote Originally Posted by IceTorque
    So, who is responsible for this sad state of affairs?
    I think it's the decision to move away from the niche market to the broad market.

    Quote Originally Posted by frogbeastegg
    IMO the worst thing about this entire series was the old one patch policy.
    Again IMO, the best thing Sega brought to the series was the death of this policy.
    That was an improvement with RTW getting v1.2, v1.3 and v1.5 patches, but apparently was a failed experiment since SEGA has now gone away from that policy. The RTW v1.2 community beta team put in a strong request for a subsequent v1.3 patch. It was still quite a while before approval for a v1.3 was granted, and I don't know what it was that eventually resulted in the go ahead on a v1.3. It may have been the discovery by a player of the non-reversal of the cav charge bonus when cav charged into the front of a phalanx plus the Parthian shot not working. Despite all those patches, RTW was still left with some known bugs, but it's in a much better state than if it had never gotten those patches. It's important for the sake of mods to get all the bugs ironed out of the game otherwise much of the modding effort is wasted effort. Imagine EB running off of v1.2 instead of v1.6. I can tell you that if RTW was still at v1.2, I wouldn't be helping with the Ran no Jidai mod.
    Last edited by Puzz3D; 10-25-2007 at 18:15.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  12. #12
    Senior Member Senior Member econ21's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by IceTorque
    Kingdoms is not an expansion, it is just a mod. So, the decision not to touch the game code and risk the need for another patch was obviously made long ago.
    I doubt that is true. I thought the rationale for not patching M2TW to Kingdoms standard was because the code had diverged two much between the two products - it would be too much work.

    I don't see much of a difference between Kingdoms and the earlier expansions. It is more substantial than MI and VI. BI was more attractive to me, because of the scale. But I don't think you can accuse CA of producing a cheap expansion - producing those four campaigns probably took a lot of work. (As did rebalancing the combat.)

    So, who is responsible for this sad state of affairs? The heavy handed (don't scare away the devs) moderation, corporate greed, lack of manpower or all of the above.
    The answer is obvious - it is the heavy handed Org moderators who are to blame.

  13. #13
    Filthy Rich Member Odin's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by econ21
    The answer is obvious - it is the heavy handed Org moderators who are to blame.
    Finally, we are cutting through all the manusha and getting to the real problem.

    Considering Jack lusted said that petitions dont really work, and that message board posts are what they look at, and he is posting here, it would seem the message has gotten through to someone who has influence on the process.

    Perhaps a step back from the venom might be in order, while I still advocate the concept of conumers taking repsonsibility and not purchasing at release, I think the angles of this issue have been well represented if not exhausted.
    There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.

    Sua Sponte

  14. #14
    Member Member Empress_Zoe's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    https://forums.totalwar.org/vb/showt...337#post406337

    Kraxis himself posted:

    Oh, I could hardly agree more.

    But we have to take CA's word on this and expect a small patch that does little but fix the 56 bug. Such a fix does NOT mean the game will be fine and clean, it means it has been done because they noticed we were complaining, not because they found it to be something they could not accept. Again I have to bring in Blizzard, they release patches that fix things I never even knew was there... They are dedicated to the games they have sent out, using a lot of strength to keep them running and making them better.

    I normally don't complain that much, but it is surprising that, what is supposed to be a minor patch takes so long (remember they were at it before they told us). It has soon taken the same time as the big patch for MTW. That in itself could be a good pointer that it might be a big patch.
    Just as a little history reminder for those who are a little....sleepy



    https://forums.totalwar.org/vb/showthread.php?t=25030

    The actual great thread in all its glory, in case anyone wanted to see it. Those were the days...
    give it a shot....

  15. #15

    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by econ21
    I doubt that is true. I thought the rationale for not patching M2TW to Kingdoms standard was because the code had diverged two much between the two products - it would be too much work.
    Code divergence can't be the issue. Kingdoms started with the M2TW battle engine code, so all that has to be done is to apply the same changes to the M2TW battle engine. What CA obviously considered to be too much work was rebalancing and debugging it. This is the bind you get into when you are still fixing battle engine mechanics in the expansion a year after initial release and the deadline to end-of-life the product is approaching.

    Quote Originally Posted by econ21
    I don't see much of a difference between Kingdoms and the earlier expansions.
    That's because you aren't particularly concerned with battle mechanics. In all the previous games, improvements to the battle engine were incorporated into the main game.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  16. #16
    Member Member Zenicetus's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by Puzz3D
    Code divergence can't be the issue. Kingdoms started with the M2TW battle engine code, so all that has to be done is to apply the same changes to the M2TW battle engine. What CA obviously considered to be too much work was rebalancing and debugging it. This is the bind you get into when you are still fixing battle engine mechanics in the expansion a year after initial release and the deadline to end-of-life the product is approaching.


    That's because you aren't particularly concerned with battle mechanics. In all the previous games, improvements to the battle engine were incorporated into the main game.
    Well, not defending CA here.... but the last expansions before Kingdoms for M2TW were BI and Alexander for RTW. Both of those were non-overlapping in time period and unit types with the original game, so it didn't expose any issues with rebalancing the original RTW units or adjusting the AI.

    I think that's where CA boxed themselves into a corner with Kingdoms. They released an expansion that covers the same time period and uses many of the same units as the original game. This inevitably begs for comparison with the original game, and people will (rightly) gripe about not extending those changes to the original game. This didn't happen with BI and Alexander; they only had to debug and playtest one game, not two.

    The lesson there (IMO) is -- don't make an overlapping expansion, unless you're absolutely sure you have the resources to rebalance the original game at the same time. Otherwise it's best to take the non-overlapping approach that BI and Alexander did. Just my opinion.
    Last edited by Zenicetus; 10-25-2007 at 21:03.
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

  17. #17
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    Respectfully to Odin and Ramses and others, petitions absolutely can and do work very well, when they are properly managed and executed. As for being "brute force", I'd somewhat disagree, as when they are done well they are powerful tools with elegant execution. Even then, sometimes "brute force" is what it takes to get a developer/publisher to move on an issue that would otherwise be ignored or dropped.

    I think Puzz also said it best, and is what I truly suspect is the reason behind CA stating they won't listen; it makes them look very bad. Petitions also tend to draw quite a bit of the silent majority out of the woodwork as opposed to simple threads, which carry different weight and connotations. The other major issue that is key is that petitions and organized movements by gamers tend to be suppressed heavily. I'm not the least bit surprised that this happens at the .com, those are official forums and nothing can be said or done there that casts too much of a negative light on anything related to CA or the publishers. What does get annoying, as econ so pointed out, is when the modship at the Org and Twcenter gets too heavy handed towards legitimate forms of criticism, and efforts by the gamers with a genuine concern and good intentions that tend to get trashed by the fanboys, trolls, and paid shills. When the overall "mood" at the two major fan sites tends to take a dive, I'd think that'd be a telling message that CA and Sega would do well to heed. Further, while Puzz is right about CA possibly taking action against the Org and TWcenter, I think that would be a final "nail in the coffin" so to speak that would truly drive a very, very large chunk of their existing and possible future customer base away. A mod that I respect here once used the phrase in another thread that "CA bashing is a cancer that is eating away at the Org", to this I can only respond that I politely disagree. First I don't feel that what's occuring here is bashing at all, by and large the comments in this thread and others are well stated, delivered, and supported. Second, I think that the figurative "cancer", which I equate to the general dissatisfaction, is a symptom, not a cause.

    I want nothing more than to have my good old TW games back, but I'm sick and tired of the dumbing-down mass-marketing ADD-appeasing path that the games have been taking, the shoddy support, major bugs, and lack of patching, and being treated like a criminal with facist DRM. The only way to get this message to CA is for those of us who are like minded to keep repeating our message until CA listens or we get tired/silenced, and vote with our wallets.

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  18. #18

    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by Jack Lusted
    That is not what i was saying. Whacker was asking what the best way to bring thing to our attention would be as we do not like petitions, that is what i was responding to. Please do not take my words out of context or to say things they don't. I was just saying what the best way to bring any issue that is very important to the community to our attention, not just specifically this one.
    My apologies, grats on your new job, and kudos for joining in this and other discussions.

    Quote Originally Posted by Puzz3D
    I think it's the decision to move away from the niche market to the broad market.
    Thats understandable and is necessary for bigger and better future TW games, but I think the average age for gamers is around 24 yrs old and getting older, I for one need more mature, realistic and challenging gameplay to keep me interested. My 12 yr old son tried RTW and immediately exploited the greek phalanx with his cavalry by simply circling them and charging in when they changed direction and raised their spears while doing so. He got bored very quickly and did'nt play it ever again.

    He's 14 now and is a leet gamer, much quicker to find exploits and flaws in games than I. Imo if they want to attract a broader/younger customer base they really need to listen to the old hands on here because that is exactly what the younger gamers want too. i.e. they aint dumb and they need more than great graphics.

    Quote Originally Posted by econ21
    I doubt that is true. I thought the rationale for not patching M2TW to Kingdoms standard was because the code had diverged two much between the two products - it would be too much work.

    I don't see much of a difference between Kingdoms and the earlier expansions. It is more substantial than MI and VI. BI was more attractive to me, because of the scale. But I don't think you can accuse CA of producing a cheap expansion - producing those four campaigns probably took a lot of work. (As did rebalancing the combat.).
    I have a half finished mod for M2 that has a full size map (1021x1021) has Ireland, wales, norway, sweden, saxons and normans added. The mod is about half finished and took me about 4 weeks of my spare time roughly 100 hours work, and yes for me this was a lot of work, but for a professional game studio I think it would be relatively simple and not too difficult to produce those four small campaigns in Kingdoms. Though it was probably a very small team producing it, so yeah the poor buggers probably worked their rears off, and my cheapskate comments was certainly not directed at those that actually make the game, but to those bean counting suits that make these controversial decisions.

    As far as the code being too diverged from the original. Well, this may be true, but I cannot discern any noticeable difference between M2 and Kingdoms as far as AI, cohesion etc are concerned. My main attraction to the xpacs was not so much the new content but more for the improvements and bug fixes to the original game.

    Quote Originally Posted by econ21
    The answer is obvious - it is the heavy handed Org moderators who are to blame.
    Wow, you actually do have a sense of humour......now please go bang your head on the floor until you are forgiven

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