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Thread: Type 4 Governor question.

  1. #1
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Type 4 Governor question.

    Okay, this is about the sally ability of type 4 governors.

    I was going to lessen the movement penalty for the client ruler trait but found instead a trigger, which is this:

    Trigger Puppet_Ruler_needs_to_sally
    WhenToTest CharacterTurnStart

    Condition IsUnderSiege
    and Trait Type4Governor = 2

    Affects Type4Governor -1 Chance 100

    ;Mod: EBMod924 - 05/28/07 : Added triggers to make puppet rulers able to sally.
    ;Mod: EBMod913 - 04/04/07 : Added trigger to only make Client Rulers immobile after they get inside their settlements.
    From reading it i assume that it checks if the character is under siege, if he is then it removes some of the movement penalty or some such, therefore allowing him to sally forth, alas, this doesn't happen ingame, and from looking at the trigger I'm not really sure why not.

    any idea's?

  2. #2

    Default Re: Type 4 Governor question.

    If memory serves, you can't use negative numbers to affect traits - you need to use AntiTraits. If you want to fix the problem for yourself, make a new trait (call it something like ClientRulerSallyAbility or whatever) and make it a hidden AntiTrait to the ClientRuler trait and adjust the trigger(s) accordingly.

  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: Type 4 Governor question.

    Check out this thread.

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  4. #4
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Type 4 Governor question.

    okay, I decided to just turn down the movement penalty a bit but so was this just an oversight on the trait guys?

  5. #5

    Default Re: Type 4 Governor question.

    I'll use this thread for my problem. I'm playing the Romans, and am having some problems with type 4 governors. For the first time I tried installing a puppet in Syracuse, but after building the lvl 4 gov, nothing happened. I tried a couple of times to destroy the building and then rebuild it, but it didn't help. Then with Segesta and Patavium it worked alright, but now I'm having the same problem with Arse and an Epirote city I just conquered. Any ideas?

  6. #6

    Default Re: Type 4 Governor question.

    Evrey time you start playing to you start the script. Because that could be the problem.
    "I should like to see any power of the world destroy this race, this small tribe of unimportant people, whose history is ended, whose wars have been fought and lost, whose structures have crumbled, whose literature is unread, whose prayers are no longer answered.... For when two of them meet anywhere in the world, see if they will not create a new Armenia!

    William Saroyan, 1935.


    High kings of the Mountains: A Hayasdan AAR

  7. #7

    Default Re: Type 4 Governor question.

    Quote Originally Posted by Karo
    Evrey time you start playing to you start the script. Because that could be the problem.
    Yes, I always start the script first. So that can't be the problem.

  8. #8

    Unhappy Re: Type 4 Governor question.

    Hmmm...it seems that this problem happens only with the cities which names I have edited in game. I guess I have to stop giving them proper Roman names then...

  9. #9
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Type 4 Governor question.

    Yeah, editing names screws up the EB script IIRC. I know team members have said to not do it if you want your game to work right.
    SSbQ*****************SSbQ******************SSbQ

  10. #10
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Type 4 Governor question.

    Yeah, the stupid scripts look for the displayed name, rather than the code name, its senseless, but there you go...
    Asia ton Barbaron The new eastern mod for eb!

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  11. #11

    Default Re: Type 4 Governor question.

    Yeah, editing the names back solved the problem...almost. I can't type Arsé or Kart-Hadast, the game accepts only letters and numbers from my keyboard. Any chance of fixing them some other way?

  12. #12
    EB annoying hornet Member bovi's Avatar
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    Default Re: Type 4 Governor question.

    Just extract the file from the installer using 7-zip.

    Having problems getting EB2 to run? Try these solutions.
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    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  13. #13

    Question Re: Type 4 Governor question.

    Quote Originally Posted by bovi
    Just extract the file from the installer using 7-zip.

    I tried, but couldn't find the right file. What is it?

  14. #14
    EB annoying hornet Member bovi's Avatar
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    Default Re: Type 4 Governor question.

    You're the one who has been editing it . descr_regions.txt, I would presume.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  15. #15

    Default Re: Type 4 Governor question.

    Quote Originally Posted by bovi
    You're the one who has been editing it . descr_regions.txt, I would presume.
    I edited them in game, there's an option in the preferences file, something like "change settlement names in game", and if enabled, it let's you to edit the names of the cities by clicking on them.

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